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Labelling or hiding AI-generated content

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  • In PieFed v1.4 it will be possible to label posts as having AI generated content. Labelled posts will get a little badge near their title, similar to how nsfw and nsfl content is labelled. Mods and authors can change this value on a post in the same way they do flair and nsfw, using the little tags button in the bottom right or in 'More options' when editing their post.

    Account settings for blocking:

    rIJ6kQKrU9ygU9p.png

    Similar to how NSFW works, each user can control how those posts are listed on the home page, etc. The default is 'Label as AI', which just adds the badge. People averse to AI-generated content might want to change this to 'Hide completely'.

    Also similar to NSFW, entire communities can be assigned as 'AI content' and that will auto-tag every post inside as being AI generated. If the community mods have this value unset (e.g. Lemmy communities, which don't have this functionality) then the instance admin can manually override the community's AI Generated setting.


Gli ultimi otto messaggi ricevuti dalla Federazione
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    A lot of people made new years resolutions about using social media less. So now we have an optional daily time limit! It's in https://piefed.social/user/settings. Bear in mind that it only counts time spent with a PieFed tab in the foreground - when you switch to another tab on another website to read a news article the timer stops. So you might need to set this lower than you think for it to be effective.

    One nice thing about the fediverse is we don't need to optimize for addiction and try to keep you here longer than you want to.

    The warning pops up with every page load so just clicking through it once won't work. It's for your own good!

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  • I have received word that there are people combing through the PieFed code looking for anything that might be harmful. This is excellent and can only make PieFed better and less harmful.

    We appreciate their interest in PieFed and look forward to answering any questions and showing people around the code. Please join us at https://chat.piefed.social or https://matrix.to/#/#piefed-developers:matrix.org.

    There's no need to listen to rumors and amateur speculation when we're right here and happy to help. Come on in, the water's fine!

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  • Got it :smile:

    01e5619b-2f1f-4c27-96d6-45ced83b4d42-image.png

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  • Happy to take a look in the AM, it's nearly midnight here. I'm confident I'll be able to figure out why NodeBB can't load your emoji at least.

    As for mine, the emoji itself is transmitted with the activity. It's just how Mastodon does it so I mimicked their implementation.

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  • On the PieFed side, : frowning : is not being converted because PF ignores the tag entirely and relies on daily polling of lemmy/api/v3/site to get lists of emojis, which is a bit crap for NodeBB. More work needed!

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  • No, not yet :frowning: I wonder why. I'm using one in this post so I can compare...

    No clue! They look the same! Mine has an id, but I don't think that'd make a difference...

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  • oops, yeah, I only added the Emoji tag to top-level posts, not replies.

    How about now? :attention1:

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  • Very nice! :P

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    This one is hard to explain with memes but ive tried too much
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    I'm working on federation issues.👻 Release v3.1.2 of Ktistec improves support for Lemmy and community servers like it that distribute content by wrapping it in Announce activities (FEP-1b12: Group federation support). Ktistec also supports the audience property, although support for that was removed from Lemmy earlier this year.🎃 This release also adds support for delivering to shared inboxes, which are widely supported by other ActivityPub servers. Despite being federated, the Fediverse is not highly distributed, and this optimization can reduce outbound delivery traffic by 10-20x.AddedSupport for the Dislike activity.Support for the audience property on activities and objects.Support for delivery to shared inboxes.Support for full-width hash signs in hashtags (e.g. #日本語) commonly used in Japanese and other Asian languages.FixedStrip HTML from object summaries rather than escaping it.Properly unwrap Lemmy-style Announce activities.ChangedDestroy discarded drafts instead of deleting them.Enjoy!#ktistec #fediverse #activitypub #crystallang
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    At Piefed office hours, rimu@piefed.social and I got to talking about what's next for Piefed and the Threadiverse WG. One of those things is moving stuff between communities (or in bbs parlance: moving topics between categories/forums). Rimu suggested we use the already-existing as:Move activity, sent by the community (a group actor), with origin and target set, and with object being the post id itself. I suggested we update this to use the resolvable context collection as object instead, which Piefed has supported since v1.2. That should be enough to get a proof-of-concept implementation going between Piefed and NodeBB... a question remained as to whether this should be Announce(Move(Object)) or simply Move(Object). Argument for former was that it was similar verbiage to other 1b12 actions. Argument for the latter was that this is merely 1b12 adjacent and needn't follow prior art. We'll likely put together an FEP for this.