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  4. My name’s Mohammed, I’m 22 years old, and I live in Gaza.

My name’s Mohammed, I’m 22 years old, and I live in Gaza.

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  • Mohammed from Gaza 🍉undefined Questo utente è esterno a questo forum
    Mohammed from Gaza 🍉undefined Questo utente è esterno a questo forum
    Mohammed from Gaza 🍉
    scritto su ultima modifica di
    #1

    My name’s Mohammed, I’m 22 years old, and I live in Gaza. Hello 👋🌹🤍 #introduction

    It’s been nearly 2 years of no stable shelter, no income, no safety, no reliable access to food or water.

    I’m trying my hardest to survive and not to give in to despair, and to keep my loved ones alive, healthy and in good spirits.

    I need your help for food and shelter for my parents, my siblings, my nephew and me.
    https://chuffed.org/project/mohshbairgaza

    If you have questions or you’d like to verify who I am, reach out! ❤️

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    • Majden 🎨🕊👠undefined Majden 🎨🕊👠 ha condiviso questa discussione
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    My name’s Mohammed, I’m 22 years old, and I live in Gaza.

    Gli ultimi otto messaggi ricevuti dalla Federazione
    • Joe Cooper 🇺🇦 🍉undefined
      Joe Cooper 🇺🇦 🍉

      They currently have seemingly about two(?) surface biomes, one cave, and two water (deep and shallow). That's cool and all, but it feels really samey when you spend any notable time on a single planet, like for bases and settlements. It does really feel like "exploring".

      So, I think what I'm getting at is that the the billions of worlds thing is a bit. A gimmick. They made a great game, but you're not going to spend time looking at each world...you're not gonna find a lot of surprises. 6/?

      per saperne di più

    • Joe Cooper 🇺🇦 🍉undefined
      Joe Cooper 🇺🇦 🍉

      I'd like each planet to have distinct biomes, as we have on earth. They created a creature engine that works remarkably well to make weird but mostly realistic creatures (I mean, there are an unusual amount of big-butted creatures in No Mans Sky sashaying around, but they mostly seem like realistic evolutionary paths, given how bizarrely varied earth creatures are).

      That creature engine could make dozens of distinct biomes for a planet, instead of the seemingly half dozen or less. 5/?

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    • Joe Cooper 🇺🇦 🍉undefined
      Joe Cooper 🇺🇦 🍉

      And, that's not a different set of problems from the ones they already solved. They could have made each planet far more interesting without having to store any more data. 32 bits defines the planet, no matter the complexity.

      I get the game decision to have a variety of worlds you have to visit to get various resources...it'd be a different game if you never needed to travel into space, but there's already a lot of ways to play the game, maybe a landlubber play style would also be fun. 4/?

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    • Joe Cooper 🇺🇦 🍉undefined
      Joe Cooper 🇺🇦 🍉

      The idea is you build a system that takes as input a seed, and for each unique seed, you get a unique world. The key being every time you input that seed, you get the same world. So, random, but repeatable. Given this, if you want two billion worlds, you need a 32-bit number for the seed. Everything else is boring implementation details.

      But, my wish is that the system knew how to build more variety and realism on the planet. Why aren't there poles that are colder? 3/?

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    • Joe Cooper 🇺🇦 🍉undefined
      Joe Cooper 🇺🇦 🍉

      So, you know how the pitch here is that there are billions of different worlds in No Mans Sky? You could play forever and never see them all. OK, fine, neat trick, but there's a remarkable amount of "sameness" to every planet.

      I have done literally no research on how NMS, specifically, works, but I think I understand how they make a game with billions of worlds, based on my understanding of procedural generation in games (an area I like to read about, but never actually do anything with). 2/?

      per saperne di più

    • Joe Cooper 🇺🇦 🍉undefined
      Joe Cooper 🇺🇦 🍉

      I know y'all come to me for hot takes about the latest games, so I've got some opinions about No Mans Sky (only 9 years old, it's practically brand new).

      It's a remarkable game, very fun, very engaging. Love it. But, also, I can't help thinking all the time about how it could be better...I mean, yes, it still has a surprising number of bugs for a nine year old project still in active development and still selling OK. But, also... 1/?

      per saperne di più

    • Christine Lemmer-Webberundefined
      Christine Lemmer-Webber

      If you didn't see, here's new context which makes this thread more interesting https://bsky.app/profile/esqueer.net/post/3lyyqtzb7ns2m

      > Clay Higgins sent a letter to Bluesky and other social media sites threatening investigations if they don't censor speech critical of Charlie Kirk.

      per saperne di più

    • Christine Lemmer-Webberundefined
      Christine Lemmer-Webber

      Damn these posts are quite a thing to go back to

      per saperne di più
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