Are northern-hemisphere winter release windows generally a bad idea for a small indie dev
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Are northern-hemisphere winter release windows generally a bad idea for a small indie dev?
Feels like with a december release you're setting yourself up to compete with big holiday releases
Then there's this preconception of january as a dead month media wise, where getting any attention at all is rough
And with february "winter vibes" are already kinda on the declineWould like to hear thoughts on this
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