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    Do you run, or do you fight? Only you can choose Hero!RogueCraft DX will do everything to stop you from completing your quest!Coming to #mega65 on February 2nd!#roguecraft #roguelike ⁠#gamedev #indiedev #indiegamedev #retrogames
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    I have a unit test for my C# Godot game. The test attempts to test the handling of a particular signal. But when I run the test from VS Code, the test code attempts to cause the signal to be emitted, the debug session ends, and the Godot process is orphaned.Running the tests from the the terminal I was able to get output implicating a line in the signal handler. So apparently Godot in debug mode *really* does not like an Exception to be thrown from a signal handler.#godot #gamedev #indiedev
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    Sorry for being so quiet over the last month!The new quest is sadly still a little ways off, but Shattered Pixel Dungeon v3.3 should be ready in a couple of weeks with a 'tester area' for the new quest, plus some smaller additions and fixes. Expect more posts about it in the coming weeks!#gamedev #indiedev
  • argh !!!!

    Uncategorized godot godothelp help helpwanted gamedev indiedev godot3d
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    argh !!!! godot !!!! why do you do this to me !!!!!here's my issue:I'm loading a level dynamically, right ? swapping out a node for a packed scene. tell me why, then, when i instantiate the scene and add it as a child does the whole thing load in but only half of it render and become interactive ?I can't see my collectibles, but i can sure collect them. I can't see signs/NPCs but I can sure read/talk to them. I can't see my patrolling enemies but I can sure get hurt by them. yet all the new level geometry and collision loaded.Why is this ?? What am I doing wrong ?? The camera render layers don't change between loads -- it's still the same camera, just following a different target once the new level loads in. What's going on !!!! aaaarrrrggghhhhh !!!!!!!#godot #godothelp #help #helpwanted #gamedev #indiedev #godot3d