@cwebber Earnest and also deeply befuddled question:
Do you happen to know if this "Why" is the same "Why" who wrote "Why's? (Poignant) Guide to Ruby"?
(Seems very unlikely to be the same person—but I'm so out of the loop that this name confusion also feels like when people are excitedly talking about the Swedish metal band "Ghost" but I mistakenly think they're excitedly talking about the Japanese experimental psych-folk band "Ghost".)
@Lyra io invece preferisco la sensazione di plastificato perché mi dà la sensazione di maggiore assorbimento. Pensa che quelli che sembrano più "cotonosi" mi danno il senso di bagnato cronico Cmq tanto vista l'età il problema non sarà con me ancora a lungo 😉 Dopo sarà tutto un rincorrere ormoni sintetici
In ByteBlaster there are all sorts of strange and unexplained sights and locales to explore. It’s not just random stuff around though. We believe in the power of environmental storytelling.Follow for more on ByteBlaster!#gamedev #indiegame #devlog #godot #screenshotsaturday
@aeva "but doctor, i *am* the vince gilligan of logo design"yeah. you think you have the guy pegged* and then you watch plur1bus and you get a much better impression of what he is after and what his M.O. is. he's been making progress as an individual also, and it shows.* no! filthy thoughts! filthy!
luxe game engine dev log #16 - 2D Ready RC!There's a new site, new documentation, new UI stuff, new VFX stuff, new Debugger and a whole lot more. Read about it here, and come help us test!https://luxeengine.com/dev-log-16/?ref=luxe-mastodon#gamedev #gameengine #createwithluxe #devlog
Only bug fixing and improvements today. * Preview rendering is no longer using the level shadow maps* Created a chopped wood pile model* Testing particle rendering in preview mode (works)* Particle system refinements#devlog #gamedev #indiedev #solodev #raylib