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Social Forum federato con il resto del mondo. Non contano le istanze, contano le persone

#askfedi hey, people who have had experiences with filing up visas in europe, or czech republic:

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    @anolandria I can confirm, I'm blocked from pixelfed.social by Cloudflare when using the Tor Browser.This is a well known problem with Cloudflare. https://blog.torproject.org/trouble-cloudflare/ They consider Tor users hostile, categorically.@dansup, by using Cloudflare you are turning away some of the very people most in need of an open Fediverse.
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    So, gonna #AskFedi, specifically those #FreeBSD users who #PlayOnBSD...Has anyone had an issue with Yamagi #Quake II (yquake2) launching with sounds and everything, but no window or game video of any kind showing up? Been having this issue since 14.3 and now with 15.0. I've already played around with the "+set vid_renderer" options and no dice.Thank in advance! ​#Quake2
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    @evan cc @_elena
  • Help!

    Uncategorized shader glsl askfedi
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    Help! I've talked someone into being curious about (fragment) shader-ing ala shadertoy, but I can't find a decent node-based GUI for shader editing that has decent ergonomics but is also close enough to GLSL structurally to allow shadertoy-like mathy exploration.So far everything I've seen fails in a significant way on either of these:- Blender: separate "Math" and "Vector Math" nodes. "Math" node with drop-down instead of granular primitives- Godot: "Function" node with drop-down instead of granular primitives- Unity: uh ... i just don't want to do this to them i think- cables.gl: no vector types at all??? setup a bit elaborate- https://victhorlopez.github.io/editor/ closest so far; polymorphic functions but doesn't auto-cast values; UX a bit underdone ...surely there would be a web tool for this given the popularity of SDFs etc???#askfedi #glsl #shader