Skip to content

Piero Bosio Social Web Site Personale Logo Fediverso

Social Forum federato con il resto del mondo. Non contano le istanze, contano le persone

I'm sketching up characters.

Uncategorized
8 1 0

Gli ultimi otto messaggi ricevuti dalla Federazione
Post suggeriti
  • 0 Votes
    1 Posts
    6 Views
    Shattered Pixel Dungeon v3.3 is very close to beta, but for now here's a new trinket! The cracked spyglass adds more items to a level, but they're pretty hard to see! There are at least 2 items in each scene in the GIF below, can you spot them all?#gamedev #indiedev #screenshotsaturday #pixelart
  • 0 Votes
    1 Posts
    6 Views
    Been working on refining the trees in #HadesRevisited lately.Cleaned/finished up a lot of incomplete or legacy stuff. Added missing blocks (trunks/leaves) added fruits for every tree species, fixed issues in the the tree generation code, added small tree variants, new tree shapes (e.g. olive tree).#Luanti #GameDev
  • 0 Votes
    53 Posts
    45 Views
    after a suggestion (which you can read here https://kolektiva.social/@tiotasram/115417432543641175) i've decided to make torches craftable via a fantasy plant (flamereeds, a sort of cattail with an oily/sappy case around flammable cottony inside) combined with sticksalso put the hint indicator at the top of the screen to show block names when you target them#EniBlockGame #GameDev #IndieDev
  • argh !!!!

    Uncategorized godot godothelp help helpwanted gamedev indiedev godot3d
    1
    0 Votes
    1 Posts
    10 Views
    argh !!!! godot !!!! why do you do this to me !!!!!here's my issue:I'm loading a level dynamically, right ? swapping out a node for a packed scene. tell me why, then, when i instantiate the scene and add it as a child does the whole thing load in but only half of it render and become interactive ?I can't see my collectibles, but i can sure collect them. I can't see signs/NPCs but I can sure read/talk to them. I can't see my patrolling enemies but I can sure get hurt by them. yet all the new level geometry and collision loaded.Why is this ?? What am I doing wrong ?? The camera render layers don't change between loads -- it's still the same camera, just following a different target once the new level loads in. What's going on !!!! aaaarrrrggghhhhh !!!!!!!#godot #godothelp #help #helpwanted #gamedev #indiedev #godot3d