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  4. πŸ›πŸ—‘οΈβ˜ οΈ#screenshotsaturday #GoblinGirlGame#indiedev #gamemaker #pixelart #γƒ‰γƒƒγƒˆη΅΅

πŸ›πŸ—‘οΈβ˜ οΈ#screenshotsaturday #GoblinGirlGame#indiedev #gamemaker #pixelart #γƒ‰γƒƒγƒˆη΅΅

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  • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

    In Game Dev Court: "Your honor, please ignore the fact that we broke this rule in Subway Dogs. There were so many guest dog portraits. We HAD to break the law!"

    Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
    Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
    Miguel πŸ¦‘ Sternberg
    scritto su ultima modifica di
    #21

    Finished the portrait damage feature last night for Screenshot Saturday, posted it and then immediately spotted a few things I wanted to tweak.

    First improved the death skull bubble to be spookier and look nicer with the cream coloured portrait outline...

    #GoblinGirlGame #pixelart #γƒ‰γƒƒγƒˆη΅΅

    Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
    • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

      Finished the portrait damage feature last night for Screenshot Saturday, posted it and then immediately spotted a few things I wanted to tweak.

      First improved the death skull bubble to be spookier and look nicer with the cream coloured portrait outline...

      #GoblinGirlGame #pixelart #γƒ‰γƒƒγƒˆη΅΅

      Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
      Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
      Miguel πŸ¦‘ Sternberg
      scritto su ultima modifica di
      #22

      ...Also added a fourth damage level so that she'll just have a couple cool scars when she's taken damage but isn't in any real danger yet. Saving the pristine face for when you have full health.

      #GoblinGirlGame #pixelart #γƒ‰γƒƒγƒˆη΅΅ #monstergirl #indiedev

      Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
      • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

        ...Also added a fourth damage level so that she'll just have a couple cool scars when she's taken damage but isn't in any real danger yet. Saving the pristine face for when you have full health.

        #GoblinGirlGame #pixelart #γƒ‰γƒƒγƒˆη΅΅ #monstergirl #indiedev

        Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
        Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
        Miguel πŸ¦‘ Sternberg
        scritto su ultima modifica di
        #23

        Don't have time to do the variations and implement it right now, but had a good idea for the "just picked up a treasure" portrait animation. So I quickly threw this animation together while the idea was fresh.

        #pixelart #γƒ‰γƒƒγƒˆη΅΅ #GoblinGirlGame #monstergirl #indiedev

        Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
        • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

          Don't have time to do the variations and implement it right now, but had a good idea for the "just picked up a treasure" portrait animation. So I quickly threw this animation together while the idea was fresh.

          #pixelart #γƒ‰γƒƒγƒˆη΅΅ #GoblinGirlGame #monstergirl #indiedev

          Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
          Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
          Miguel πŸ¦‘ Sternberg
          scritto su ultima modifica di
          #24

          Huh looks like a bug in mastodon, there is supposed be a delay at the end of the gif before she does the sparkle eyes again. Weird!

          Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
          • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

            Huh looks like a bug in mastodon, there is supposed be a delay at the end of the gif before she does the sparkle eyes again. Weird!

            Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
            Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
            Miguel πŸ¦‘ Sternberg
            scritto su ultima modifica di
            #25

            Improved last weekend's damage facial expressions, adding blinks, flinches and some tween animations.

            Going to post some of the subtle art stuff I'm doing to convey both the mechanics and her character with these...

            #screenshotsaturday #GoblinGirlGame #monstergirl #indiedev #gamemaker #pixelart #γƒ‰γƒƒγƒˆη΅΅

            Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
            • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

              Improved last weekend's damage facial expressions, adding blinks, flinches and some tween animations.

              Going to post some of the subtle art stuff I'm doing to convey both the mechanics and her character with these...

              #screenshotsaturday #GoblinGirlGame #monstergirl #indiedev #gamemaker #pixelart #γƒ‰γƒƒγƒˆη΅΅

              Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
              Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
              Miguel πŸ¦‘ Sternberg
              scritto su ultima modifica di
              #26

              Because in bump combat you're simultaneously hitting the enemy and getting hit, I kept the attack mode flinch to just the eyes, keeping her mouth unchanged.

              It's really important that players don't feel they're doing something wrong when they attack enemies even though it means taking damage.

              #pixelart #gamedev #GoblinGirlGame

              Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
              • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

                Because in bump combat you're simultaneously hitting the enemy and getting hit, I kept the attack mode flinch to just the eyes, keeping her mouth unchanged.

                It's really important that players don't feel they're doing something wrong when they attack enemies even though it means taking damage.

                #pixelart #gamedev #GoblinGirlGame

                Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                Miguel πŸ¦‘ Sternberg
                scritto su ultima modifica di
                #27

                If you aren't attacking the flinch is more expressive and involves the mouth. At first she takes her hits with a cheerful yelp, but eventually these get more pained looking.

                She still reverts back to her smile no matter how beat up she gets though. She's small, but optimistic and scrappy!

                #pixelart #gamedev #GoblinGirlGame

                Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
                • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

                  If you aren't attacking the flinch is more expressive and involves the mouth. At first she takes her hits with a cheerful yelp, but eventually these get more pained looking.

                  She still reverts back to her smile no matter how beat up she gets though. She's small, but optimistic and scrappy!

                  #pixelart #gamedev #GoblinGirlGame

                  Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                  Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                  Miguel πŸ¦‘ Sternberg
                  scritto su ultima modifica di
                  #28

                  I created blinks for every level of damage, for both the attack and defend modes. Hopefully that doesn't come back to bite me as I expand the portrait animations.

                  A subtle detail, but once she's really hurt, her left and right eye blinks are a little out of sync.

                  Promise something other than damage faces for next week's screenshot Saturday! I've been busy on the dialogue system, so maybe that!

                  #goblingirlgame #pixelart #gamedev

                  Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
                  • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

                    I created blinks for every level of damage, for both the attack and defend modes. Hopefully that doesn't come back to bite me as I expand the portrait animations.

                    A subtle detail, but once she's really hurt, her left and right eye blinks are a little out of sync.

                    Promise something other than damage faces for next week's screenshot Saturday! I've been busy on the dialogue system, so maybe that!

                    #goblingirlgame #pixelart #gamedev

                    Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                    Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                    Miguel πŸ¦‘ Sternberg
                    scritto su ultima modifica di
                    #29

                    Time for the obligatory fourth wall breaking dialogue test!

                    #GoblinGirlGame #pixelart #γƒ‰γƒƒγƒˆη΅΅ #indiedev
                    #gamemaker #scribble #chatterbox

                    Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
                    • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

                      Time for the obligatory fourth wall breaking dialogue test!

                      #GoblinGirlGame #pixelart #γƒ‰γƒƒγƒˆη΅΅ #indiedev
                      #gamemaker #scribble #chatterbox

                      Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                      Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                      Miguel πŸ¦‘ Sternberg
                      scritto su ultima modifica di
                      #30

                      This dialogue setup is built on @jujuadams 's fantastic Scribble (text rendering) and Chatterbox (narrative) GameMaker libraries, on top of my own pop-up window GUI library. That library is the same one driving the debugger menus I've shown before, earlier in this giant thread.

                      Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
                      • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

                        This dialogue setup is built on @jujuadams 's fantastic Scribble (text rendering) and Chatterbox (narrative) GameMaker libraries, on top of my own pop-up window GUI library. That library is the same one driving the debugger menus I've shown before, earlier in this giant thread.

                        Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                        Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                        Miguel πŸ¦‘ Sternberg
                        scritto su ultima modifica di
                        #31

                        Here's what the script for that dialogue sequence looks like in the Yarn variant Chatterbox uses, this also has a bunch of Scribble formatting tags and a custom function for changing the character portraits mid-dialogue.

                        Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
                        • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

                          Here's what the script for that dialogue sequence looks like in the Yarn variant Chatterbox uses, this also has a bunch of Scribble formatting tags and a custom function for changing the character portraits mid-dialogue.

                          Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                          Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                          Miguel πŸ¦‘ Sternberg
                          scritto su ultima modifica di
                          #32

                          I haven't implemented choices yet but plan to do that in the future, which will really unlock the power of yarn/Chatterbox.

                          Having access to a rich narrative design tool like this has already sparked some great ideas for future features in this game.

                          Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
                          • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

                            I haven't implemented choices yet but plan to do that in the future, which will really unlock the power of yarn/Chatterbox.

                            Having access to a rich narrative design tool like this has already sparked some great ideas for future features in this game.

                            Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                            Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                            Miguel πŸ¦‘ Sternberg
                            scritto su ultima modifica di
                            #33

                            For #screenshotsaturday this week, I have a mockup of a campsite area. If you discovered enough secrets on the floors before, you'll be able to bank your new items and use the camp as a shortcut/save spot. If not you can still continue on to later floors.

                            #GoblinGirlGame #pixelart #γƒ‰γƒƒγƒˆη΅΅ #indiedev

                            Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
                            • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

                              For #screenshotsaturday this week, I have a mockup of a campsite area. If you discovered enough secrets on the floors before, you'll be able to bank your new items and use the camp as a shortcut/save spot. If not you can still continue on to later floors.

                              #GoblinGirlGame #pixelart #γƒ‰γƒƒγƒˆη΅΅ #indiedev

                              Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                              Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                              Miguel πŸ¦‘ Sternberg
                              scritto su ultima modifica di
                              #34

                              A thing I want to try to preserve from Druaga, or to use a more modern example, the chains of secrets in Spelunky, is the idea of an exploratory run. A session where the goal might not be to make permanent progress or win, but to poke at secrets you haven't solved yet and add to your knowledge.

                              #GoblinGirlGame

                              Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
                              • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

                                A thing I want to try to preserve from Druaga, or to use a more modern example, the chains of secrets in Spelunky, is the idea of an exploratory run. A session where the goal might not be to make permanent progress or win, but to poke at secrets you haven't solved yet and add to your knowledge.

                                #GoblinGirlGame

                                Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                                Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                                Miguel πŸ¦‘ Sternberg
                                scritto su ultima modifica di
                                #35

                                Cozy little goblin camp. I wonder what's for dinner?
                                πŸ›πŸ³πŸ‘©β€πŸ³

                                #GoblinGirlGame #pixelart #γƒ‰γƒƒγƒˆη΅΅ #indiedev

                                Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
                                • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

                                  Cozy little goblin camp. I wonder what's for dinner?
                                  πŸ›πŸ³πŸ‘©β€πŸ³

                                  #GoblinGirlGame #pixelart #γƒ‰γƒƒγƒˆη΅΅ #indiedev

                                  Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                                  Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                                  Miguel πŸ¦‘ Sternberg
                                  scritto su ultima modifica di
                                  #36

                                  She drool.

                                  #GoblinGirlGame #pixelart #γƒ‰γƒƒγƒˆη΅΅ #monstergirl #indiedev

                                  Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
                                  • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

                                    She drool.

                                    #GoblinGirlGame #pixelart #γƒ‰γƒƒγƒˆη΅΅ #monstergirl #indiedev

                                    Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                                    Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                                    Miguel πŸ¦‘ Sternberg
                                    scritto su ultima modifica di
                                    #37

                                    I did a few variations before I landed on that version. I kinda like all of them? It's a fun expression to draw!

                                    Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
                                    • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

                                      I did a few variations before I landed on that version. I kinda like all of them? It's a fun expression to draw!

                                      Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                                      Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                                      Miguel πŸ¦‘ Sternberg
                                      scritto su ultima modifica di
                                      #38

                                      Food-brained!

                                      #GoblinGirlGame #monstergirl #indiedev #gamemaker

                                      Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
                                      • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

                                        Food-brained!

                                        #GoblinGirlGame #monstergirl #indiedev #gamemaker

                                        Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                                        Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                                        Miguel πŸ¦‘ Sternberg
                                        scritto su ultima modifica di
                                        #39

                                        Didn't quite get this out in time for Screenshot Saturday, but still surprised that I managed to fully implement my mockup from last week in so little time!

                                        Including a bunch of stuff I'd put in my "polish this later" list, which I promptly ignored and implemented.

                                        Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
                                        • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

                                          Didn't quite get this out in time for Screenshot Saturday, but still surprised that I managed to fully implement my mockup from last week in so little time!

                                          Including a bunch of stuff I'd put in my "polish this later" list, which I promptly ignored and implemented.

                                          Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                                          Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                                          Miguel πŸ¦‘ Sternberg
                                          scritto su ultima modifica di
                                          #40

                                          Experimenting with using my script expression tags to give character mouth flap animations while dialogue is drawing.

                                          Going to automate and improve this later by hooking directly into Scribble's typist object, so the mouth will also automatically close during delays mid dialogue.

                                          #goblingirlgame #gamemaker #gamedev

                                          Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
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