Nearing my end of day 3 of the #7dfps #gamejam.
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Nearing my end of day 3 of the #7dfps #gamejam. Got the core gameplay mechanics going. The weapon has two chambers, load one of two colors in each, only hurtful to the same colored enemy. I had a similar #mechanics in an older game of mine but it works better here.
Started experimenting with gl lines for #explosions. Its getting to that point where I'm playing the game more than I'm coding it, which is exactly where I want to be.
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