refined the 3d cursor a bit.
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refined the 3d cursor a bit. pretty happy with it. the thickness will be user adjustable. it also shows through terrain, but slightly dimmer where it's obscured by the terrain
also showing "mouse pointer mode" where you can mouse over anywhere on screen to interact with blocks, and you mouselook with the right mouse button
thinking of keeping this as a toggleable mouse mode. thoughts?
fun fact: in order to draw the cursor as translucent i had to use the stencil buffer, because the boxes that make up the "lines" overlap at the corners, so without the stencil buffer it'd be more opaque at the corners
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fun fact: in order to draw the cursor as translucent i had to use the stencil buffer, because the boxes that make up the "lines" overlap at the corners, so without the stencil buffer it'd be more opaque at the corners
testing customizable thickness/opacity for the 3d cursor. think being able to set this to whatever you want will be nice for accessibility
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testing customizable thickness/opacity for the 3d cursor. think being able to set this to whatever you want will be nice for accessibility
oooohhhh what if i made it jiggly??
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oooohhhh what if i made it jiggly??
@eniko hmmmm not convinced.
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@oblomov well *i* like it
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@eniko hey it's YOUR game, don't let your preference be influence by my complete lack of visual sense of taste.
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@eniko hey it's YOUR game, don't let your preference be influence by my complete lack of visual sense of taste.
@oblomov i mean i made it customizable so you could set the jiggle to 0%
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@eniko oh nice!
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oooohhhh what if i made it jiggly??
added an outline to the 3d cursor so it's always visible
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added an outline to the 3d cursor so it's always visible
i can now overlay a block breaking decal on blocks, and it works on blocks with shell texturing and even nominally on objects like ferns and flowers
i draw the block's faces again using the stencil buffer, then draw the breaking decal with depth read/write off, masking using the stencil buffer
the way it works for ferns/flowers is i just draw all faces of the breaking pattern block, and any pixels outside the object model are masked
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i can now overlay a block breaking decal on blocks, and it works on blocks with shell texturing and even nominally on objects like ferns and flowers
i draw the block's faces again using the stencil buffer, then draw the breaking decal with depth read/write off, masking using the stencil buffer
the way it works for ferns/flowers is i just draw all faces of the breaking pattern block, and any pixels outside the object model are masked
@eniko what this game really needs is awkward 2.5d, like the sonic doom mods
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@eniko what this game really needs is awkward 2.5d, like the sonic doom mods
@eniko I can only assume you're already a fan https://www.youtube.com/watch?v=kyZ2AeNeTKk
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@eniko I can only assume you're already a fan https://www.youtube.com/watch?v=kyZ2AeNeTKk
@eniko I said "awkward" but honestly Sonic Robo Blast is a better 3d sonic than most of the 3d sonics
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@eniko I said "awkward" but honestly Sonic Robo Blast is a better 3d sonic than most of the 3d sonics
@cwebber i wish i could use 2D sprites but voxel games have a lot of looking straight up or down :/
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@cwebber i wish i could use 2D sprites but voxel games have a lot of looking straight up or down :/
@eniko Ah, so true
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@eniko Ah, so true
@cwebber it's fine i'll just do a nice vibey PSX low poly style for models instead
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@cwebber it's fine i'll just do a nice vibey PSX low poly style for models instead
@eniko ooh love that
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i can now overlay a block breaking decal on blocks, and it works on blocks with shell texturing and even nominally on objects like ferns and flowers
i draw the block's faces again using the stencil buffer, then draw the breaking decal with depth read/write off, masking using the stencil buffer
the way it works for ferns/flowers is i just draw all faces of the breaking pattern block, and any pixels outside the object model are masked
@eniko Looks very nice! How does it look in motion?
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@eniko Looks very nice! How does it look in motion?
@lisyarus atm it's just drawing it wherever I'm pointing at atm since I was just figuring out how to draw the decal at all
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@cwebber it's fine i'll just do a nice vibey PSX low poly style for models instead
@eniko I think even Star Fox 1 style SuperFX graphics would work really well
Have you seen https://www.youtube.com/watch?v=RNa39u4fV1w ? I really like that style resurrection