refined the 3d cursor a bit.
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@oblomov i mean i made it customizable so you could set the jiggle to 0%
@eniko oh nice!
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oooohhhh what if i made it jiggly??
added an outline to the 3d cursor so it's always visible
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added an outline to the 3d cursor so it's always visible
i can now overlay a block breaking decal on blocks, and it works on blocks with shell texturing and even nominally on objects like ferns and flowers
i draw the block's faces again using the stencil buffer, then draw the breaking decal with depth read/write off, masking using the stencil buffer
the way it works for ferns/flowers is i just draw all faces of the breaking pattern block, and any pixels outside the object model are masked
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i can now overlay a block breaking decal on blocks, and it works on blocks with shell texturing and even nominally on objects like ferns and flowers
i draw the block's faces again using the stencil buffer, then draw the breaking decal with depth read/write off, masking using the stencil buffer
the way it works for ferns/flowers is i just draw all faces of the breaking pattern block, and any pixels outside the object model are masked
@eniko what this game really needs is awkward 2.5d, like the sonic doom mods
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@eniko what this game really needs is awkward 2.5d, like the sonic doom mods
@eniko I can only assume you're already a fan https://www.youtube.com/watch?v=kyZ2AeNeTKk
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@eniko I can only assume you're already a fan https://www.youtube.com/watch?v=kyZ2AeNeTKk
@eniko I said "awkward" but honestly Sonic Robo Blast is a better 3d sonic than most of the 3d sonics
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@eniko I said "awkward" but honestly Sonic Robo Blast is a better 3d sonic than most of the 3d sonics
@cwebber i wish i could use 2D sprites but voxel games have a lot of looking straight up or down :/
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@cwebber i wish i could use 2D sprites but voxel games have a lot of looking straight up or down :/
@eniko Ah, so true
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@eniko Ah, so true
@cwebber it's fine i'll just do a nice vibey PSX low poly style for models instead
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@cwebber it's fine i'll just do a nice vibey PSX low poly style for models instead
@eniko ooh love that
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i can now overlay a block breaking decal on blocks, and it works on blocks with shell texturing and even nominally on objects like ferns and flowers
i draw the block's faces again using the stencil buffer, then draw the breaking decal with depth read/write off, masking using the stencil buffer
the way it works for ferns/flowers is i just draw all faces of the breaking pattern block, and any pixels outside the object model are masked
@eniko Looks very nice! How does it look in motion?
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@eniko Looks very nice! How does it look in motion?
@lisyarus atm it's just drawing it wherever I'm pointing at atm since I was just figuring out how to draw the decal at all
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@cwebber it's fine i'll just do a nice vibey PSX low poly style for models instead
@eniko I think even Star Fox 1 style SuperFX graphics would work really well
Have you seen https://www.youtube.com/watch?v=RNa39u4fV1w ? I really like that style resurrection
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@lisyarus atm it's just drawing it wherever I'm pointing at atm since I was just figuring out how to draw the decal at all
@eniko Ahhh, I see!
In one old voxel project I just showed a tiny UI progress bar above the crosshair, that's it. It fit the sci-fi theme nicely, though!
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i can now overlay a block breaking decal on blocks, and it works on blocks with shell texturing and even nominally on objects like ferns and flowers
i draw the block's faces again using the stencil buffer, then draw the breaking decal with depth read/write off, masking using the stencil buffer
the way it works for ferns/flowers is i just draw all faces of the breaking pattern block, and any pixels outside the object model are masked
major milestone in block game development: the first actual gameplay! you can go around and hold the left mouse button on blocks in order to break em :D
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major milestone in block game development: the first actual gameplay! you can go around and hold the left mouse button on blocks in order to break em :D
just discovered that the shell textures on leaf blocks do a really cute thing when they surround another block :3
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just discovered that the shell textures on leaf blocks do a really cute thing when they surround another block :3
changed the way block breaking work. 3d cursor now changes to encompass the whole block and the breaking decal is shown on all faces
i'll probably change the cursor to full block vs face (or no cursor at all) depending on what your currently held item is later but for now this works
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changed the way block breaking work. 3d cursor now changes to encompass the whole block and the breaking decal is shown on all faces
i'll probably change the cursor to full block vs face (or no cursor at all) depending on what your currently held item is later but for now this works
not 100% sure what to do about hidden corners. should they show through other geometry with xray vision or just not be drawn?
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not 100% sure what to do about hidden corners. should they show through other geometry with xray vision or just not be drawn?
time to turn in for the night but i managed to get some item icon rendering going
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time to turn in for the night but i managed to get some item icon rendering going
current status: agonizing about what to do for font rendering. do i wanna do truetype fonts, or use pixel art fonts
does my old truetype font implementation even still work at all?
edit: nope my truetype implementation is gone so if i wanna go with something i already have i guess it's pixel fonts
edit2: ok i can feel the life draining out of me just researching font systems so for now i'll just go with what i have and works: pixel fonts