refined the 3d cursor a bit.
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oooohhhh what if i made it jiggly??
added an outline to the 3d cursor so it's always visible
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added an outline to the 3d cursor so it's always visible
i can now overlay a block breaking decal on blocks, and it works on blocks with shell texturing and even nominally on objects like ferns and flowers
i draw the block's faces again using the stencil buffer, then draw the breaking decal with depth read/write off, masking using the stencil buffer
the way it works for ferns/flowers is i just draw all faces of the breaking pattern block, and any pixels outside the object model are masked
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i can now overlay a block breaking decal on blocks, and it works on blocks with shell texturing and even nominally on objects like ferns and flowers
i draw the block's faces again using the stencil buffer, then draw the breaking decal with depth read/write off, masking using the stencil buffer
the way it works for ferns/flowers is i just draw all faces of the breaking pattern block, and any pixels outside the object model are masked
@eniko what this game really needs is awkward 2.5d, like the sonic doom mods
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@eniko what this game really needs is awkward 2.5d, like the sonic doom mods
@eniko I can only assume you're already a fan https://www.youtube.com/watch?v=kyZ2AeNeTKk
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@eniko I can only assume you're already a fan https://www.youtube.com/watch?v=kyZ2AeNeTKk
@eniko I said "awkward" but honestly Sonic Robo Blast is a better 3d sonic than most of the 3d sonics
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@eniko I said "awkward" but honestly Sonic Robo Blast is a better 3d sonic than most of the 3d sonics
@cwebber i wish i could use 2D sprites but voxel games have a lot of looking straight up or down :/
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@cwebber i wish i could use 2D sprites but voxel games have a lot of looking straight up or down :/
@eniko Ah, so true
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@eniko Ah, so true
@cwebber it's fine i'll just do a nice vibey PSX low poly style for models instead
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@cwebber it's fine i'll just do a nice vibey PSX low poly style for models instead
@eniko ooh love that
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i can now overlay a block breaking decal on blocks, and it works on blocks with shell texturing and even nominally on objects like ferns and flowers
i draw the block's faces again using the stencil buffer, then draw the breaking decal with depth read/write off, masking using the stencil buffer
the way it works for ferns/flowers is i just draw all faces of the breaking pattern block, and any pixels outside the object model are masked
@eniko Looks very nice! How does it look in motion?
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@eniko Looks very nice! How does it look in motion?
@lisyarus atm it's just drawing it wherever I'm pointing at atm since I was just figuring out how to draw the decal at all
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@cwebber it's fine i'll just do a nice vibey PSX low poly style for models instead
@eniko I think even Star Fox 1 style SuperFX graphics would work really well
Have you seen https://www.youtube.com/watch?v=RNa39u4fV1w ? I really like that style resurrection
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@lisyarus atm it's just drawing it wherever I'm pointing at atm since I was just figuring out how to draw the decal at all
@eniko Ahhh, I see!
In one old voxel project I just showed a tiny UI progress bar above the crosshair, that's it. It fit the sci-fi theme nicely, though!