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  4. refined the 3d cursor a bit.

refined the 3d cursor a bit.

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  • Eniko Foxundefined Eniko Fox

    @cwebber it's fine i'll just do a nice vibey PSX low poly style for models instead

    Christine Lemmer-Webberundefined This user is from outside of this forum
    Christine Lemmer-Webberundefined This user is from outside of this forum
    Christine Lemmer-Webber
    wrote on last edited by
    #21

    @eniko I think even Star Fox 1 style SuperFX graphics would work really well

    Have you seen https://www.youtube.com/watch?v=RNa39u4fV1w ? I really like that style resurrection

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    • Eniko Foxundefined Eniko Fox

      @lisyarus atm it's just drawing it wherever I'm pointing at atm since I was just figuring out how to draw the decal at all

      Nikita Lisitsaundefined This user is from outside of this forum
      Nikita Lisitsaundefined This user is from outside of this forum
      Nikita Lisitsa
      wrote on last edited by
      #22

      @eniko Ahhh, I see!

      In one old voxel project I just showed a tiny UI progress bar above the crosshair, that's it. It fit the sci-fi theme nicely, though!

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      • Eniko Foxundefined Eniko Fox

        i can now overlay a block breaking decal on blocks, and it works on blocks with shell texturing and even nominally on objects like ferns and flowers

        i draw the block's faces again using the stencil buffer, then draw the breaking decal with depth read/write off, masking using the stencil buffer

        the way it works for ferns/flowers is i just draw all faces of the breaking pattern block, and any pixels outside the object model are masked

        #EniBlockGame #GameDev #IndieDev #ProcGen #PixelArt

        Eniko Foxundefined This user is from outside of this forum
        Eniko Foxundefined This user is from outside of this forum
        Eniko Fox
        wrote last edited by
        #23

        major milestone in block game development: the first actual gameplay! you can go around and hold the left mouse button on blocks in order to break em :D

        #EniBlockGame #GameDev #IndieDev #ProcGen #PixelArt

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        • Eniko Foxundefined Eniko Fox

          major milestone in block game development: the first actual gameplay! you can go around and hold the left mouse button on blocks in order to break em :D

          #EniBlockGame #GameDev #IndieDev #ProcGen #PixelArt

          Eniko Foxundefined This user is from outside of this forum
          Eniko Foxundefined This user is from outside of this forum
          Eniko Fox
          wrote last edited by
          #24

          just discovered that the shell textures on leaf blocks do a really cute thing when they surround another block :3

          #EniBlockGame #GameDev #IndieDev

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          refined the 3d cursor a bit.

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