Fixed the frustum culling bugs - turns out I forgot to normalize frustum plane equations ๐
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Fixed the frustum culling bugs - turns out I forgot to normalize frustum plane equations ๐
Here's the result, this time showing the map in grid-space: terrain chunks are squares, but notice how the map itself is distorted (skewed).
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Fixed the frustum culling bugs - turns out I forgot to normalize frustum plane equations ๐
Here's the result, this time showing the map in grid-space: terrain chunks are squares, but notice how the map itself is distorted (skewed).
@lisyarus I should probably revisit my block game frustum culling at some point. What I've got is pretty bone headed >_>
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@lisyarus I should probably revisit my block game frustum culling at some point. What I've got is pretty bone headed >_>
@eniko Last time I did frustum culling in a block game it worked insanely slowly, though I still think there was an error lurking somewhere >_>
Or maybe I didn't make it hierarchical and instead just iterated over all potentially visible chunks (which there were way too many of...)
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