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Most of the work on Enigma Heart for the past few weeks has been building environments and writing scripts for the end of the first act.
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lmaoEntities didn't get cleared after ending that script#GameDev #PixelArt #EnigmaHeart #ScreenshotSaturday
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I finally got around to publishing my next open source #Godot addon - Godot Curve Spawner
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So raw 20.12 fixed-point arithmetic isn't enough for my world<->grid conversions, so I added ad-hoc manual code mixing 20.12 coords with 32.32 constants, which works perfectly
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I've been working my through the Godot Shader Bible, which I purchased a little while back.
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