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Social Forum federato con il resto del mondo. Non contano le istanze, contano le persone

A mellow sunset with clouds drifting and rolling over the hills.

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Gli ultimi otto messaggi ricevuti dalla Federazione
  • Oh, but I don't have flip and copy/paste features, which reminds me if you want your little guy to run both directions you have to have sprite drawings for both directions, because the C64 can't flip its sprites.

    Or, in my case, all four directions, since I'm doing a rogue-like/rogue-light, and maybe that's an impossible amount of resources...four sets of sprite data for all monsters seems like it will add up fast, especially with overlays. 64 bytes*2*4*number of characters.

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  • Feature parity with Spritemate, now, I think?

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  • briankrebs@infosec.exchange this is what I absolutely love about the AP dev space.

    There's so much trust in other servers not reporting absolutely bogus numbers, that it's literally a surprise when someone does something like this... or that time I posted something with a timestamp one year in the future and had my post stuck at the top of "recent" in perpetuity.

    It reminds me of a simpler time when we trusted things sent via protocols because malicious users wouldn't abuse it... Pretty please!

    mcc@mastodon.social

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  • @briankrebs It's Todd… what, aren't you following Todd?

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  • OK, animation with overlay sprites is confusing. It seems like it makes sense to group the overlay with the sprite it overlays...so you can increment a, umm, pointer or whatever you call it in assembly, and have the offset remain the same always. So, each frame in an animation displays two sprites adjacent to each other in memory.

    But, what if the overlay is re-used? If I have two different little guys who have the same outline, but different multicolor, I can no longer count on adjacency.

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  • new scam just dropped! maybe report this account if you're up for that, esp. if you're at home on dot social

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  • @GustavinoBevilacqua @matz @MauroV1968 @ALFA @ModestinoSycamore @snow sapevo quale era il video prima ancora di aprire il link

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  • @dillyd (I love this sketch because the moment the host welcomes David Mitchell hinting at the space centre you KNOW where the joke is going, but the delivery is still just perfect)

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