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A teenager asked me for recommendations to get into science fiction.

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    Hey fedi,So, with the news about #vim, I'm considering branching out and trying different editors/toolchains. Thing is, I've got a #vimwiki that keeps my brain running, a second one that manages the massive project that is #thisOldClownHouse and a third that is my website. I'm hopeful that a non-slop fork of vim is in the future, but I can't maintain one, so I'm wanting to learn about my options.I could use recommendations of things to explore. Optimally tools where the maintainers have stated a policy of not accepting slop, but I'm willing to risk things where we don't have *known* slop being introduced by maintainers.I don't need an all-in-one solution necessarily, but I do need both a text editor and a wiki solution. There needs to be some tooling from which I can render a basic static site from the wiki format. I can shell script just enough to ease the practice of pushing files through a series of tools, but I typically need some handholding, so I'd prefer something that's already pretty well established. I'm not currently looking to leave the terminal, no shade to gui's, just not what I'm looking for right now. edit: Oh, and I'm on #openBSD, so preferably something that's already in ports, but I'd still like to know about small projects too.#askfedi #textEditorAlternatives #noAI
  • Help!

    Uncategorized shader glsl askfedi
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    Help! I've talked someone into being curious about (fragment) shader-ing ala shadertoy, but I can't find a decent node-based GUI for shader editing that has decent ergonomics but is also close enough to GLSL structurally to allow shadertoy-like mathy exploration.So far everything I've seen fails in a significant way on either of these:- Blender: separate "Math" and "Vector Math" nodes. "Math" node with drop-down instead of granular primitives- Godot: "Function" node with drop-down instead of granular primitives- Unity: uh ... i just don't want to do this to them i think- cables.gl: no vector types at all??? setup a bit elaborate- https://victhorlopez.github.io/editor/ closest so far; polymorphic functions but doesn't auto-cast values; UX a bit underdone ...surely there would be a web tool for this given the popularity of SDFs etc???#askfedi #glsl #shader
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    PEGASUS IN FLIGHT (1990)Acrylic on Watercolor Board - 29” x 20”This was a rare instance, especially with Anne’s books, when Del Rey dictated what they wanted on the cover. I didn’t get to read the manuscript. Instead I worked with a brief overview. 1/3#sciencefiction #scifi #scifiart #sff #illustration #annemccaffrey #delreybooks
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    @_elena aww sad that GTS didn't win