OK, I gotta hand it to CoPilot.
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We has flip.
Undo/redo works, with infinite(ish) history. Now to refactor the multisprite bank thing to be more sensible (start with one sprite, and add an Add Sprite button, along with sprite operations like copy/paste), and maybe change the layout some, though I'm not sure how, yet. I guess Spritemate gets it pretty close to right.
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Undo/redo works, with infinite(ish) history. Now to refactor the multisprite bank thing to be more sensible (start with one sprite, and add an Add Sprite button, along with sprite operations like copy/paste), and maybe change the layout some, though I'm not sure how, yet. I guess Spritemate gets it pretty close to right.
Now we're cooking. Redesigned the sprite bank to start with one sprite and allow adding an arbitrary number of additional sprites.
Next up...animation? I've been putting it off because it's scary. I guess I still need to fix save/load to deal with multiple sprites, also.
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Now we're cooking. Redesigned the sprite bank to start with one sprite and allow adding an arbitrary number of additional sprites.
Next up...animation? I've been putting it off because it's scary. I guess I still need to fix save/load to deal with multiple sprites, also.
Oh, no, packaging a Qt app is a pain in the ass. I didn't think this through.
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Oh, no, packaging a Qt app is a pain in the ass. I didn't think this through.
I should hyperfixate on making software more often. It's true I'm eating exclusively things I can make in the microwave, but now I've got icons, and it's starting to look like the real deal, like a tool someone might choose to use.
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I should hyperfixate on making software more often. It's true I'm eating exclusively things I can make in the microwave, but now I've got icons, and it's starting to look like the real deal, like a tool someone might choose to use.
Preview is back, but now it's for showing animation. I still don't know how to implement animation, but I know where it's gonna go.