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  4. refined the 3d cursor a bit.

refined the 3d cursor a bit.

Scheduled Pinned Locked Moved Uncategorized
eniblockgamegamedevindiedevprocgen
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  • Oblomovundefined Oblomov

    @eniko hmmmm not convinced.

    Eniko Foxundefined This user is from outside of this forum
    Eniko Foxundefined This user is from outside of this forum
    Eniko Fox
    wrote on last edited by
    #6

    @oblomov well *i* like it

    Oblomovundefined 1 Reply Last reply
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    • Eniko Foxundefined Eniko Fox

      @oblomov well *i* like it

      Oblomovundefined This user is from outside of this forum
      Oblomovundefined This user is from outside of this forum
      Oblomov
      wrote on last edited by
      #7

      @eniko hey it's YOUR game, don't let your preference be influence by my complete lack of visual sense of taste.

      Eniko Foxundefined 1 Reply Last reply
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      • Oblomovundefined Oblomov

        @eniko hey it's YOUR game, don't let your preference be influence by my complete lack of visual sense of taste.

        Eniko Foxundefined This user is from outside of this forum
        Eniko Foxundefined This user is from outside of this forum
        Eniko Fox
        wrote on last edited by
        #8

        @oblomov i mean i made it customizable so you could set the jiggle to 0%

        Oblomovundefined 1 Reply Last reply
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        • Eniko Foxundefined Eniko Fox

          @oblomov i mean i made it customizable so you could set the jiggle to 0%

          Oblomovundefined This user is from outside of this forum
          Oblomovundefined This user is from outside of this forum
          Oblomov
          wrote on last edited by
          #9

          @eniko oh nice!

          1 Reply Last reply
          0
          • Oblomovundefined Oblomov shared this topic on
          • Eniko Foxundefined Eniko Fox

            oooohhhh what if i made it jiggly??

            #EniBlockGame #GameDev #IndieDev

            Eniko Foxundefined This user is from outside of this forum
            Eniko Foxundefined This user is from outside of this forum
            Eniko Fox
            wrote on last edited by
            #10

            added an outline to the 3d cursor so it's always visible

            #EniBlockGame #GameDev #IndieDev

            Eniko Foxundefined 1 Reply Last reply
            0
            • Eniko Foxundefined Eniko Fox

              added an outline to the 3d cursor so it's always visible

              #EniBlockGame #GameDev #IndieDev

              Eniko Foxundefined This user is from outside of this forum
              Eniko Foxundefined This user is from outside of this forum
              Eniko Fox
              wrote last edited by
              #11

              i can now overlay a block breaking decal on blocks, and it works on blocks with shell texturing and even nominally on objects like ferns and flowers

              i draw the block's faces again using the stencil buffer, then draw the breaking decal with depth read/write off, masking using the stencil buffer

              the way it works for ferns/flowers is i just draw all faces of the breaking pattern block, and any pixels outside the object model are masked

              #EniBlockGame #GameDev #IndieDev #ProcGen #PixelArt

              Christine Lemmer-Webberundefined Nikita Lisitsaundefined 2 Replies Last reply
              0
              • Eniko Foxundefined Eniko Fox

                i can now overlay a block breaking decal on blocks, and it works on blocks with shell texturing and even nominally on objects like ferns and flowers

                i draw the block's faces again using the stencil buffer, then draw the breaking decal with depth read/write off, masking using the stencil buffer

                the way it works for ferns/flowers is i just draw all faces of the breaking pattern block, and any pixels outside the object model are masked

                #EniBlockGame #GameDev #IndieDev #ProcGen #PixelArt

                Christine Lemmer-Webberundefined This user is from outside of this forum
                Christine Lemmer-Webberundefined This user is from outside of this forum
                Christine Lemmer-Webber
                wrote last edited by
                #12

                @eniko what this game really needs is awkward 2.5d, like the sonic doom mods

                Christine Lemmer-Webberundefined 1 Reply Last reply
                0
                • Christine Lemmer-Webberundefined Christine Lemmer-Webber

                  @eniko what this game really needs is awkward 2.5d, like the sonic doom mods

                  Christine Lemmer-Webberundefined This user is from outside of this forum
                  Christine Lemmer-Webberundefined This user is from outside of this forum
                  Christine Lemmer-Webber
                  wrote last edited by
                  #13

                  @eniko I can only assume you're already a fan https://www.youtube.com/watch?v=kyZ2AeNeTKk

                  Christine Lemmer-Webberundefined 1 Reply Last reply
                  0
                  • Christine Lemmer-Webberundefined Christine Lemmer-Webber

                    @eniko I can only assume you're already a fan https://www.youtube.com/watch?v=kyZ2AeNeTKk

                    Christine Lemmer-Webberundefined This user is from outside of this forum
                    Christine Lemmer-Webberundefined This user is from outside of this forum
                    Christine Lemmer-Webber
                    wrote last edited by
                    #14

                    @eniko I said "awkward" but honestly Sonic Robo Blast is a better 3d sonic than most of the 3d sonics

                    Eniko Foxundefined 1 Reply Last reply
                    0
                    • Christine Lemmer-Webberundefined Christine Lemmer-Webber

                      @eniko I said "awkward" but honestly Sonic Robo Blast is a better 3d sonic than most of the 3d sonics

                      Eniko Foxundefined This user is from outside of this forum
                      Eniko Foxundefined This user is from outside of this forum
                      Eniko Fox
                      wrote last edited by
                      #15

                      @cwebber i wish i could use 2D sprites but voxel games have a lot of looking straight up or down :/

                      Christine Lemmer-Webberundefined 1 Reply Last reply
                      0
                      • Eniko Foxundefined Eniko Fox

                        @cwebber i wish i could use 2D sprites but voxel games have a lot of looking straight up or down :/

                        Christine Lemmer-Webberundefined This user is from outside of this forum
                        Christine Lemmer-Webberundefined This user is from outside of this forum
                        Christine Lemmer-Webber
                        wrote last edited by
                        #16

                        @eniko Ah, so true

                        Eniko Foxundefined 1 Reply Last reply
                        0
                        • Christine Lemmer-Webberundefined Christine Lemmer-Webber

                          @eniko Ah, so true

                          Eniko Foxundefined This user is from outside of this forum
                          Eniko Foxundefined This user is from outside of this forum
                          Eniko Fox
                          wrote last edited by
                          #17

                          @cwebber it's fine i'll just do a nice vibey PSX low poly style for models instead

                          Christine Lemmer-Webberundefined 2 Replies Last reply
                          0
                          • Eniko Foxundefined Eniko Fox

                            @cwebber it's fine i'll just do a nice vibey PSX low poly style for models instead

                            Christine Lemmer-Webberundefined This user is from outside of this forum
                            Christine Lemmer-Webberundefined This user is from outside of this forum
                            Christine Lemmer-Webber
                            wrote last edited by
                            #18

                            @eniko ooh love that

                            1 Reply Last reply
                            0
                            • Eniko Foxundefined Eniko Fox

                              i can now overlay a block breaking decal on blocks, and it works on blocks with shell texturing and even nominally on objects like ferns and flowers

                              i draw the block's faces again using the stencil buffer, then draw the breaking decal with depth read/write off, masking using the stencil buffer

                              the way it works for ferns/flowers is i just draw all faces of the breaking pattern block, and any pixels outside the object model are masked

                              #EniBlockGame #GameDev #IndieDev #ProcGen #PixelArt

                              Nikita Lisitsaundefined This user is from outside of this forum
                              Nikita Lisitsaundefined This user is from outside of this forum
                              Nikita Lisitsa
                              wrote last edited by
                              #19

                              @eniko Looks very nice! How does it look in motion?

                              Eniko Foxundefined 1 Reply Last reply
                              0
                              • Nikita Lisitsaundefined Nikita Lisitsa

                                @eniko Looks very nice! How does it look in motion?

                                Eniko Foxundefined This user is from outside of this forum
                                Eniko Foxundefined This user is from outside of this forum
                                Eniko Fox
                                wrote last edited by
                                #20

                                @lisyarus atm it's just drawing it wherever I'm pointing at atm since I was just figuring out how to draw the decal at all

                                Nikita Lisitsaundefined 1 Reply Last reply
                                0
                                • Eniko Foxundefined Eniko Fox

                                  @cwebber it's fine i'll just do a nice vibey PSX low poly style for models instead

                                  Christine Lemmer-Webberundefined This user is from outside of this forum
                                  Christine Lemmer-Webberundefined This user is from outside of this forum
                                  Christine Lemmer-Webber
                                  wrote last edited by
                                  #21

                                  @eniko I think even Star Fox 1 style SuperFX graphics would work really well

                                  Have you seen https://www.youtube.com/watch?v=RNa39u4fV1w ? I really like that style resurrection

                                  1 Reply Last reply
                                  0
                                  • Eniko Foxundefined Eniko Fox

                                    @lisyarus atm it's just drawing it wherever I'm pointing at atm since I was just figuring out how to draw the decal at all

                                    Nikita Lisitsaundefined This user is from outside of this forum
                                    Nikita Lisitsaundefined This user is from outside of this forum
                                    Nikita Lisitsa
                                    wrote last edited by
                                    #22

                                    @eniko Ahhh, I see!

                                    In one old voxel project I just showed a tiny UI progress bar above the crosshair, that's it. It fit the sci-fi theme nicely, though!

                                    1 Reply Last reply
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                                    refined the 3d cursor a bit.

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                                      ok lets just do a poll i guess.

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                                      Ok, gioco pubblicato:https://mrnetwork.itch.io/rage-against-scutchE' decisamente più complesso del precedente, seppur non avendo elementi troppo "avanzati"

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