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  4. refined the 3d cursor a bit.

refined the 3d cursor a bit.

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eniblockgamegamedevindiedevprocgen
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  • Eniko Foxundefined Eniko Fox

    @oblomov well *i* like it

    Oblomovundefined This user is from outside of this forum
    Oblomovundefined This user is from outside of this forum
    Oblomov
    wrote on last edited by
    #7

    @eniko hey it's YOUR game, don't let your preference be influence by my complete lack of visual sense of taste.

    Eniko Foxundefined 1 Reply Last reply
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    • Oblomovundefined Oblomov

      @eniko hey it's YOUR game, don't let your preference be influence by my complete lack of visual sense of taste.

      Eniko Foxundefined This user is from outside of this forum
      Eniko Foxundefined This user is from outside of this forum
      Eniko Fox
      wrote on last edited by
      #8

      @oblomov i mean i made it customizable so you could set the jiggle to 0%

      Oblomovundefined 1 Reply Last reply
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      • Eniko Foxundefined Eniko Fox

        @oblomov i mean i made it customizable so you could set the jiggle to 0%

        Oblomovundefined This user is from outside of this forum
        Oblomovundefined This user is from outside of this forum
        Oblomov
        wrote on last edited by
        #9

        @eniko oh nice!

        1 Reply Last reply
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        • Oblomovundefined Oblomov shared this topic on
        • Eniko Foxundefined Eniko Fox

          oooohhhh what if i made it jiggly??

          #EniBlockGame #GameDev #IndieDev

          Eniko Foxundefined This user is from outside of this forum
          Eniko Foxundefined This user is from outside of this forum
          Eniko Fox
          wrote on last edited by
          #10

          added an outline to the 3d cursor so it's always visible

          #EniBlockGame #GameDev #IndieDev

          Eniko Foxundefined 1 Reply Last reply
          0
          • Eniko Foxundefined Eniko Fox

            added an outline to the 3d cursor so it's always visible

            #EniBlockGame #GameDev #IndieDev

            Eniko Foxundefined This user is from outside of this forum
            Eniko Foxundefined This user is from outside of this forum
            Eniko Fox
            wrote last edited by
            #11

            i can now overlay a block breaking decal on blocks, and it works on blocks with shell texturing and even nominally on objects like ferns and flowers

            i draw the block's faces again using the stencil buffer, then draw the breaking decal with depth read/write off, masking using the stencil buffer

            the way it works for ferns/flowers is i just draw all faces of the breaking pattern block, and any pixels outside the object model are masked

            #EniBlockGame #GameDev #IndieDev #ProcGen #PixelArt

            Christine Lemmer-Webberundefined Nikita Lisitsaundefined 2 Replies Last reply
            0
            • Eniko Foxundefined Eniko Fox

              i can now overlay a block breaking decal on blocks, and it works on blocks with shell texturing and even nominally on objects like ferns and flowers

              i draw the block's faces again using the stencil buffer, then draw the breaking decal with depth read/write off, masking using the stencil buffer

              the way it works for ferns/flowers is i just draw all faces of the breaking pattern block, and any pixels outside the object model are masked

              #EniBlockGame #GameDev #IndieDev #ProcGen #PixelArt

              Christine Lemmer-Webberundefined This user is from outside of this forum
              Christine Lemmer-Webberundefined This user is from outside of this forum
              Christine Lemmer-Webber
              wrote last edited by
              #12

              @eniko what this game really needs is awkward 2.5d, like the sonic doom mods

              Christine Lemmer-Webberundefined 1 Reply Last reply
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              • Christine Lemmer-Webberundefined Christine Lemmer-Webber

                @eniko what this game really needs is awkward 2.5d, like the sonic doom mods

                Christine Lemmer-Webberundefined This user is from outside of this forum
                Christine Lemmer-Webberundefined This user is from outside of this forum
                Christine Lemmer-Webber
                wrote last edited by
                #13

                @eniko I can only assume you're already a fan https://www.youtube.com/watch?v=kyZ2AeNeTKk

                Christine Lemmer-Webberundefined 1 Reply Last reply
                0
                • Christine Lemmer-Webberundefined Christine Lemmer-Webber

                  @eniko I can only assume you're already a fan https://www.youtube.com/watch?v=kyZ2AeNeTKk

                  Christine Lemmer-Webberundefined This user is from outside of this forum
                  Christine Lemmer-Webberundefined This user is from outside of this forum
                  Christine Lemmer-Webber
                  wrote last edited by
                  #14

                  @eniko I said "awkward" but honestly Sonic Robo Blast is a better 3d sonic than most of the 3d sonics

                  Eniko Foxundefined 1 Reply Last reply
                  0
                  • Christine Lemmer-Webberundefined Christine Lemmer-Webber

                    @eniko I said "awkward" but honestly Sonic Robo Blast is a better 3d sonic than most of the 3d sonics

                    Eniko Foxundefined This user is from outside of this forum
                    Eniko Foxundefined This user is from outside of this forum
                    Eniko Fox
                    wrote last edited by
                    #15

                    @cwebber i wish i could use 2D sprites but voxel games have a lot of looking straight up or down :/

                    Christine Lemmer-Webberundefined 1 Reply Last reply
                    0
                    • Eniko Foxundefined Eniko Fox

                      @cwebber i wish i could use 2D sprites but voxel games have a lot of looking straight up or down :/

                      Christine Lemmer-Webberundefined This user is from outside of this forum
                      Christine Lemmer-Webberundefined This user is from outside of this forum
                      Christine Lemmer-Webber
                      wrote last edited by
                      #16

                      @eniko Ah, so true

                      Eniko Foxundefined 1 Reply Last reply
                      0
                      • Christine Lemmer-Webberundefined Christine Lemmer-Webber

                        @eniko Ah, so true

                        Eniko Foxundefined This user is from outside of this forum
                        Eniko Foxundefined This user is from outside of this forum
                        Eniko Fox
                        wrote last edited by
                        #17

                        @cwebber it's fine i'll just do a nice vibey PSX low poly style for models instead

                        Christine Lemmer-Webberundefined 2 Replies Last reply
                        0
                        • Eniko Foxundefined Eniko Fox

                          @cwebber it's fine i'll just do a nice vibey PSX low poly style for models instead

                          Christine Lemmer-Webberundefined This user is from outside of this forum
                          Christine Lemmer-Webberundefined This user is from outside of this forum
                          Christine Lemmer-Webber
                          wrote last edited by
                          #18

                          @eniko ooh love that

                          1 Reply Last reply
                          0
                          • Eniko Foxundefined Eniko Fox

                            i can now overlay a block breaking decal on blocks, and it works on blocks with shell texturing and even nominally on objects like ferns and flowers

                            i draw the block's faces again using the stencil buffer, then draw the breaking decal with depth read/write off, masking using the stencil buffer

                            the way it works for ferns/flowers is i just draw all faces of the breaking pattern block, and any pixels outside the object model are masked

                            #EniBlockGame #GameDev #IndieDev #ProcGen #PixelArt

                            Nikita Lisitsaundefined This user is from outside of this forum
                            Nikita Lisitsaundefined This user is from outside of this forum
                            Nikita Lisitsa
                            wrote last edited by
                            #19

                            @eniko Looks very nice! How does it look in motion?

                            Eniko Foxundefined 1 Reply Last reply
                            0
                            • Nikita Lisitsaundefined Nikita Lisitsa

                              @eniko Looks very nice! How does it look in motion?

                              Eniko Foxundefined This user is from outside of this forum
                              Eniko Foxundefined This user is from outside of this forum
                              Eniko Fox
                              wrote last edited by
                              #20

                              @lisyarus atm it's just drawing it wherever I'm pointing at atm since I was just figuring out how to draw the decal at all

                              Nikita Lisitsaundefined 1 Reply Last reply
                              0
                              • Eniko Foxundefined Eniko Fox

                                @cwebber it's fine i'll just do a nice vibey PSX low poly style for models instead

                                Christine Lemmer-Webberundefined This user is from outside of this forum
                                Christine Lemmer-Webberundefined This user is from outside of this forum
                                Christine Lemmer-Webber
                                wrote last edited by
                                #21

                                @eniko I think even Star Fox 1 style SuperFX graphics would work really well

                                Have you seen https://www.youtube.com/watch?v=RNa39u4fV1w ? I really like that style resurrection

                                1 Reply Last reply
                                0
                                • Eniko Foxundefined Eniko Fox

                                  @lisyarus atm it's just drawing it wherever I'm pointing at atm since I was just figuring out how to draw the decal at all

                                  Nikita Lisitsaundefined This user is from outside of this forum
                                  Nikita Lisitsaundefined This user is from outside of this forum
                                  Nikita Lisitsa
                                  wrote last edited by
                                  #22

                                  @eniko Ahhh, I see!

                                  In one old voxel project I just showed a tiny UI progress bar above the crosshair, that's it. It fit the sci-fi theme nicely, though!

                                  1 Reply Last reply
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                                  refined the 3d cursor a bit.

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                                  • Eniko Foxundefined

                                    ok lets just do a poll i guess.

                                    Watching Ignoring Scheduled Pinned Locked Moved Uncategorized eniblockgame
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                                  • Wuzzyundefined

                                    Somehow I ended up building a spooky mansion level for #Lazarr!

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                                  • Eniko Foxundefined

                                    my block darkness propagation function in block game is called KillTheLights so, obviously, my sun darkness propagation function will be called KillTheSun#EniBlockGame

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                                  • carl // Isle of Reveries on Kickstarter!undefined

                                    I toad you to stop magically throwing spikes at me 🦉🐸 Late Pledges for Isle of Reveries are available if you want to pick up the game + the physical or digital GameBoy-style manual, which is exclusive to Kickstarter backers!

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