refined the 3d cursor a bit.
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not 100% sure what to do about hidden corners. should they show through other geometry with xray vision or just not be drawn?
time to turn in for the night but i managed to get some item icon rendering going
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time to turn in for the night but i managed to get some item icon rendering going
current status: agonizing about what to do for font rendering. do i wanna do truetype fonts, or use pixel art fonts
does my old truetype font implementation even still work at all?
edit: nope my truetype implementation is gone so if i wanna go with something i already have i guess it's pixel fonts
edit2: ok i can feel the life draining out of me just researching font systems so for now i'll just go with what i have and works: pixel fonts
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current status: agonizing about what to do for font rendering. do i wanna do truetype fonts, or use pixel art fonts
does my old truetype font implementation even still work at all?
edit: nope my truetype implementation is gone so if i wanna go with something i already have i guess it's pixel fonts
edit2: ok i can feel the life draining out of me just researching font systems so for now i'll just go with what i have and works: pixel fonts
@eniko the only real limitation of pixel fonts IME is the scalability (at least beyond integer scaling).
There's also the issue of supported alphabets/glyphs, but unless the game will have user strings this is at least something you control.
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current status: agonizing about what to do for font rendering. do i wanna do truetype fonts, or use pixel art fonts
does my old truetype font implementation even still work at all?
edit: nope my truetype implementation is gone so if i wanna go with something i already have i guess it's pixel fonts
edit2: ok i can feel the life draining out of me just researching font systems so for now i'll just go with what i have and works: pixel fonts
decided to go with a very 16-bit feeling aesthetic for block game's GUI. took a while to set up the shader for the background color gradient but it's totally worth it with the dither and crunchy pixels. and it can go diagonal, horizontal, or vertical!
oh and yes, you can customize the gradient colors :3
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decided to go with a very 16-bit feeling aesthetic for block game's GUI. took a while to set up the shader for the background color gradient but it's totally worth it with the dither and crunchy pixels. and it can go diagonal, horizontal, or vertical!
oh and yes, you can customize the gradient colors :3
Oh did I mention the GUI image atlas is loaded via json so, aside from the background gradient which is a shader, I guess that means the GUI is skinnable?
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Oh did I mention the GUI image atlas is loaded via json so, aside from the background gradient which is a shader, I guess that means the GUI is skinnable?
took all dang day but i have my custom font ready now. it's a tweak of the font i made for MidBoss to make it look a bit more like a system font, so i'm calling it sysboss
comes in regular and bold
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took all dang day but i have my custom font ready now. it's a tweak of the font i made for MidBoss to make it look a bit more like a system font, so i'm calling it sysboss
comes in regular and bold
Reminder: if you have questions about block game you may want to check the site at https://enikofox.com/blockgame because I probably answered your question in the FAQ on there
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Reminder: if you have questions about block game you may want to check the site at https://enikofox.com/blockgame because I probably answered your question in the FAQ on there
@eniko i've got two burning questions about block game: will there be blocks in it and will it "have game"?
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@eniko i've got two burning questions about block game: will there be blocks in it and will it "have game"?
@aeva I feel like it answers the latter via answering that it will have fox girls 🤔
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@aeva I feel like it answers the latter via answering that it will have fox girls 🤔
@eniko yusssssssss