It's kinda interesting that
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It's kinda interesting that
a) random bit flips DO happen, and frequently enough that people have been able to measure the per-gigabyte rate in various memory technologies with pretty good precision
b) in 16 years of triaging bug reports from an installed base of >1 billion devices I have *never* seen a "random cosmic ray bit flip" bug report that didn't end up being something else under closer examination
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It's kinda interesting that
a) random bit flips DO happen, and frequently enough that people have been able to measure the per-gigabyte rate in various memory technologies with pretty good precision
b) in 16 years of triaging bug reports from an installed base of >1 billion devices I have *never* seen a "random cosmic ray bit flip" bug report that didn't end up being something else under closer examination
The running joke among some of my friends is that we defend against cosmic rays by filling the entirety of memory with high-color-depth high-resolution bitmaps, such that it's wildly unlikely a random bit flip will hit something critical
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undefined aeva@mastodon.gamedev.place shared this topic
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The running joke among some of my friends is that we defend against cosmic rays by filling the entirety of memory with high-color-depth high-resolution bitmaps, such that it's wildly unlikely a random bit flip will hit something critical
@Catfish_Man đź’ you could probably do triple modular redundancy of every .code page and barely improve %used
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undefined oblomov@sociale.network shared this topic