ππ‘οΈβ οΈ#screenshotsaturday #GoblinGirlGame#indiedev #gamemaker #pixelart #γγγη΅΅
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Bluesky has started an important ship building project.
https://bsky.app/profile/spookysquid.bsky.social/post/3lxsmistgq22f
Realized I should probably post the full quality version of this here!
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Realized I should probably post the full quality version of this here!
Really happy with these little action emote pop ups for examining and talking.
#GoblinGirlGame #indiedev #gamemaker #pixelart #γγγη΅΅
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Really happy with these little action emote pop ups for examining and talking.
#GoblinGirlGame #indiedev #gamemaker #pixelart #γγγη΅΅
They've appeared in earlier posts in the background, but wanted to show them big. Also last night I added a neat little transition when they pop up, using TweenGMS
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They've appeared in earlier posts in the background, but wanted to show them big. Also last night I added a neat little transition when they pop up, using TweenGMS
Is she REALLY that forgetful?
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Is she REALLY that forgetful?
Going to dive a bit into the code for this one π§΅
I mentioned awhile back that I'd come up with an idea for a way to automate dialogue animation with basically no extra work. The above is the result!
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Going to dive a bit into the code for this one π§΅
I mentioned awhile back that I'd come up with an idea for a way to automate dialogue animation with basically no extra work. The above is the result!
My original plan was to just have a static open and closed version of each facial expression depending on who was talking.
Here's what the script for the new conversation looks like. A mix of native Chatterbox/Yarn and Scribble markup plus some of my own custom stuff. Details in alt text.
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My original plan was to just have a static open and closed version of each facial expression depending on who was talking.
Here's what the script for the new conversation looks like. A mix of native Chatterbox/Yarn and Scribble markup plus some of my own custom stuff. Details in alt text.
The real driver of all the portrait stuff is the markup:
[character_name,expression]
Which runs this GameMaker GML function.
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The real driver of all the portrait stuff is the markup:
[character_name,expression]
Which runs this GameMaker GML function.
Breaking that function down. It's designed for both flexibility and laziness.
First look for stage direction keywords. Right now that's just "exit" which lets me force a portrait to exit the screen before the conversation ends. I plan to add more.
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Breaking that function down. It's designed for both flexibility and laziness.
First look for stage direction keywords. Right now that's just "exit" which lets me force a portrait to exit the screen before the conversation ends. I plan to add more.
If it doesn't find a state it looks to see if I have an appropriately named sprite in my project and runs a generic state that just loops the animation. So I can just drop a new image file into GameMaker and it's immediately accessible to the dialogue scripting system, no extra setup needed!
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If it doesn't find a state it looks to see if I have an appropriately named sprite in my project and runs a generic state that just loops the animation. So I can just drop a new image file into GameMaker and it's immediately accessible to the dialogue scripting system, no extra setup needed!
All the two frame talking animation files end with the suffex "_talk". When the function spots this in the expression string, it loads a different generic state with all the talk animation logic in it. Again no setup, it's entirely filename driven.
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All the two frame talking animation files end with the suffex "_talk". When the function spots this in the expression string, it loads a different generic state with all the talk animation logic in it. Again no setup, it's entirely filename driven.
Here's the talk state code. It checks Scribble's "typist" to see if the text bubble is in the process of typing out text. If it is typing that frame then the animation runs + adds a little tween bob up and down on the portrait for extra juice.
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Here's the talk state code. It checks Scribble's "typist" to see if the text bubble is in the process of typing out text. If it is typing that frame then the animation runs + adds a little tween bob up and down on the portrait for extra juice.
if the typist isn't typing text this frame, it sets the mouth to the closed frame and pauses the animation, but lets the bob tween complete.
This means that the mouth flaps match up with the text typing and the result looks pretty close to hand keyed animated mouth flap without all the effort.
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if the typist isn't typing text this frame, it sets the mouth to the closed frame and pauses the animation, but lets the bob tween complete.
This means that the mouth flaps match up with the text typing and the result looks pretty close to hand keyed animated mouth flap without all the effort.
Obviously in a world in infinite art resources, fully animating these with proper phoneme shapes would look even better.
But realistically that's completely out of scope for a one artist game. I think this strikes a nice balance between that and just doing simple static images!
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Obviously in a world in infinite art resources, fully animating these with proper phoneme shapes would look even better.
But realistically that's completely out of scope for a one artist game. I think this strikes a nice balance between that and just doing simple static images!
Bonus #screenshotsaturday!
After you talk to the elf you'll get this extra bit of text when examining the stone egg again.
Chatterbox makes it very easy to add little hidden bits of dialogue like this. Great library!
#goblingirlgame #gamemaker -
Bonus #screenshotsaturday!
After you talk to the elf you'll get this extra bit of text when examining the stone egg again.
Chatterbox makes it very easy to add little hidden bits of dialogue like this. Great library!
#goblingirlgame #gamemakerShe yell!
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Someone on bluesky mentioned this ancient meme and I felt compelled.
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Someone on bluesky mentioned this ancient meme and I felt compelled.
Talkin' about something tasty!
#screenshotsaturday #monstergirl #GoblinGirlGame #pixelart #γγγη΅΅
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Talkin' about something tasty!
#screenshotsaturday #monstergirl #GoblinGirlGame #pixelart #γγγη΅΅
BUMP COMBAT!
#goblingirlgame #indiedev #gamemaker #pixelart #γγγη΅΅ #bumpcombat
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BUMP COMBAT!
#goblingirlgame #indiedev #gamemaker #pixelart #γγγη΅΅ #bumpcombat
Have enough game now in #goblingirlgame that I made a little demo with a tutorial so I can throw it in front of friends.
I do a regular library work session with
@matthammill once a week, and we've been referring to this state as our respective projects being "game shaped now" -
Have enough game now in #goblingirlgame that I made a little demo with a tutorial so I can throw it in front of friends.
I do a regular library work session with
@matthammill once a week, and we've been referring to this state as our respective projects being "game shaped now"Definitely making #goblingirlgame for a very specific kinda retro games sicko, while also inviting others to join us.