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  4. πŸ›πŸ—‘οΈβ˜ οΈ#screenshotsaturday #GoblinGirlGame#indiedev #gamemaker #pixelart #γƒ‰γƒƒγƒˆη΅΅

πŸ›πŸ—‘οΈβ˜ οΈ#screenshotsaturday #GoblinGirlGame#indiedev #gamemaker #pixelart #γƒ‰γƒƒγƒˆη΅΅

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  • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

    All the two frame talking animation files end with the suffex "_talk". When the function spots this in the expression string, it loads a different generic state with all the talk animation logic in it. Again no setup, it's entirely filename driven.

    Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
    Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
    Miguel πŸ¦‘ Sternberg
    scritto su ultima modifica di
    #54

    Here's the talk state code. It checks Scribble's "typist" to see if the text bubble is in the process of typing out text. If it is typing that frame then the animation runs + adds a little tween bob up and down on the portrait for extra juice.

    Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
    • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

      Here's the talk state code. It checks Scribble's "typist" to see if the text bubble is in the process of typing out text. If it is typing that frame then the animation runs + adds a little tween bob up and down on the portrait for extra juice.

      Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
      Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
      Miguel πŸ¦‘ Sternberg
      scritto su ultima modifica di
      #55

      if the typist isn't typing text this frame, it sets the mouth to the closed frame and pauses the animation, but lets the bob tween complete.

      This means that the mouth flaps match up with the text typing and the result looks pretty close to hand keyed animated mouth flap without all the effort.

      Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
      • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

        if the typist isn't typing text this frame, it sets the mouth to the closed frame and pauses the animation, but lets the bob tween complete.

        This means that the mouth flaps match up with the text typing and the result looks pretty close to hand keyed animated mouth flap without all the effort.

        Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
        Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
        Miguel πŸ¦‘ Sternberg
        scritto su ultima modifica di
        #56

        Obviously in a world in infinite art resources, fully animating these with proper phoneme shapes would look even better.

        But realistically that's completely out of scope for a one artist game. I think this strikes a nice balance between that and just doing simple static images!

        Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
        • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

          Obviously in a world in infinite art resources, fully animating these with proper phoneme shapes would look even better.

          But realistically that's completely out of scope for a one artist game. I think this strikes a nice balance between that and just doing simple static images!

          Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
          Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
          Miguel πŸ¦‘ Sternberg
          scritto su ultima modifica di
          #57

          Bonus #screenshotsaturday!

          After you talk to the elf you'll get this extra bit of text when examining the stone egg again.

          Chatterbox makes it very easy to add little hidden bits of dialogue like this. Great library!
          #goblingirlgame #gamemaker

          Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
          • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

            Bonus #screenshotsaturday!

            After you talk to the elf you'll get this extra bit of text when examining the stone egg again.

            Chatterbox makes it very easy to add little hidden bits of dialogue like this. Great library!
            #goblingirlgame #gamemaker

            Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
            Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
            Miguel πŸ¦‘ Sternberg
            scritto su ultima modifica di
            #58

            She yell!

            #GoblinGirlGame #monstergirl #pixelart #γƒ‰γƒƒγƒˆη΅΅

            Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
            • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

              She yell!

              #GoblinGirlGame #monstergirl #pixelart #γƒ‰γƒƒγƒˆη΅΅

              Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
              Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
              Miguel πŸ¦‘ Sternberg
              scritto su ultima modifica di
              #59

              Someone on bluesky mentioned this ancient meme and I felt compelled.

              Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
              • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

                Someone on bluesky mentioned this ancient meme and I felt compelled.

                Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                Miguel πŸ¦‘ Sternberg
                scritto su ultima modifica di
                #60

                Talkin' about something tasty!

                #screenshotsaturday #monstergirl #GoblinGirlGame #pixelart #γƒ‰γƒƒγƒˆη΅΅

                Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
                • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

                  Talkin' about something tasty!

                  #screenshotsaturday #monstergirl #GoblinGirlGame #pixelart #γƒ‰γƒƒγƒˆη΅΅

                  Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                  Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                  Miguel πŸ¦‘ Sternberg
                  scritto ultima modifica di
                  #61

                  BUMP COMBAT!

                  #goblingirlgame #indiedev #gamemaker #pixelart #γƒ‰γƒƒγƒˆη΅΅ #bumpcombat

                  Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
                  • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

                    BUMP COMBAT!

                    #goblingirlgame #indiedev #gamemaker #pixelart #γƒ‰γƒƒγƒˆη΅΅ #bumpcombat

                    Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                    Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                    Miguel πŸ¦‘ Sternberg
                    scritto ultima modifica di
                    #62

                    Have enough game now in #goblingirlgame that I made a little demo with a tutorial so I can throw it in front of friends.

                    I do a regular library work session with
                    @matthammill once a week, and we've been referring to this state as our respective projects being "game shaped now"

                    Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
                    • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

                      Have enough game now in #goblingirlgame that I made a little demo with a tutorial so I can throw it in front of friends.

                      I do a regular library work session with
                      @matthammill once a week, and we've been referring to this state as our respective projects being "game shaped now"

                      Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                      Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                      Miguel πŸ¦‘ Sternberg
                      scritto ultima modifica di
                      #63

                      Definitely making #goblingirlgame for a very specific kinda retro games sicko, while also inviting others to join us.

                      Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
                      • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

                        Definitely making #goblingirlgame for a very specific kinda retro games sicko, while also inviting others to join us.

                        Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                        Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                        Miguel πŸ¦‘ Sternberg
                        scritto ultima modifica di
                        #64

                        New character for #GoblinGirlGame. Why are humans so tall!?

                        #screenshotsaturday #indiedev #gamemaker #pixelart #γƒ‰γƒƒγƒˆη΅΅

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                        πŸ›πŸ—‘οΈβ˜ οΈ#screenshotsaturday #GoblinGirlGame#indiedev #gamemaker #pixelart #γƒ‰γƒƒγƒˆη΅΅

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                          it's boris! #boris

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                        • TiTiNoNero :__:undefined
                          TiTiNoNero :__:

                          @trwnh

                          Related: https://goto.77nn.it/@77nn/statuses/01K4Y5A2J704AQZ0FDT549P7PD

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                        • gabriele renziundefined
                          gabriele renzi

                          So I (re)watched all the godfather movies in their most recent restoration/recut.

                          It's also the first time I watched them in the original rather than the italian dubbing.

                          Surprise: the original Sicilian is so thick (sometimes with an American accent, sometimes just deep Sicilian) that it's impossible to understand in some points.

                          The Italian version re-dubbed it in a lighter Sicilian which the average Italian could understand :)

                          #movies #sicilian #thegodfather

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                        • gabriele renziundefined
                          gabriele renzi

                          @jaredwhite yeah I think in the 00s. The ruby community back then was tiny but full of random interesting initiatives. E.g. I remember the Ruby Package Archive, which would have been a debian-like package system with maintainers instead of a "publish what you want" system like rubygems.
                          Given the recent supply chain attack craze.. well maybe it was an idea worth pursuing.

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                        • donni saphireundefined
                          donni saphire

                          If I was a tree, I'd lie down sometimes. β€œYeah, I know it's against the rules,” I’d shrug

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                        • aevaundefined
                          aeva

                          you ever think about how it's only like still 2005 in questionable content

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                        • Jared White (ResistanceNet ✊)undefined
                          Jared White (ResistanceNet ✊)

                          @riffraff I honestly can't recall, that must've really been a looong time ago.

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                        • gabriele renziundefined
                          gabriele renzi

                          @jaredwhite ruby had something called RFPs (request for proposal iirc) which were like python's PEPs, a long time ago.
                          I honestly can't remember what happened then.

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