ππ‘οΈβ οΈ#screenshotsaturday #GoblinGirlGame#indiedev #gamemaker #pixelart #γγγη΅΅
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Late night #screenshotsaturday!
Getting back to some gameplay portrait fun, adding this quick toothy grin for picking up chests and other important items.#indiedev #GoblinGirlGame #gamemaker #pixelart #γγγη΅΅
If you're wondering, did I animate a version of this grin with all her portrait damage states, for both attacking and defending? Yes, yes I did.
#indiedev #GoblinGirlGame #gamemaker #pixelart #γγγη΅΅
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If you're wondering, did I animate a version of this grin with all her portrait damage states, for both attacking and defending? Yes, yes I did.
#indiedev #GoblinGirlGame #gamemaker #pixelart #γγγη΅΅
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Haven't posted about it, but I was able to work full time on #GoblinGirlGame over the summer thanks to a grant from Ontario Creates.π
I submitted my final report this week, so I'm back to balancing dev on #GoblinGirlGame with contract work. That means updates will be a little slower for awhile. Though I'm hoping to keep up the regular Screenshot Saturday posts if I can!
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Haven't posted about it, but I was able to work full time on #GoblinGirlGame over the summer thanks to a grant from Ontario Creates.π
I submitted my final report this week, so I'm back to balancing dev on #GoblinGirlGame with contract work. That means updates will be a little slower for awhile. Though I'm hoping to keep up the regular Screenshot Saturday posts if I can!
Been mostly doing behind the scenes work on #GoblinGirlGame this week. Stuff like refactoring most of the in game text to work with Chatterbox. So here is a set of cute cactus enemies from my "enemy ideas sketch file" for #screenshotsaturday.
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Been mostly doing behind the scenes work on #GoblinGirlGame this week. Stuff like refactoring most of the in game text to work with Chatterbox. So here is a set of cute cactus enemies from my "enemy ideas sketch file" for #screenshotsaturday.
No promises these will make it in, not sure if there will be an appropriate dungeon biome or not. But I really like this bunch.
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No promises these will make it in, not sure if there will be an appropriate dungeon biome or not. But I really like this bunch.
Razor Shroom, the next enemy I'm animating for #GoblinGirlGame
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Razor Shroom, the next enemy I'm animating for #GoblinGirlGame
This week I'm sharing an older mockup I haven't shared in full before for #screenshotsaturday. This is 1/2 of a two screen character respec menu you access between dungeon floors in #GoblinGirlGame
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This week I'm sharing an older mockup I haven't shared in full before for #screenshotsaturday. This is 1/2 of a two screen character respec menu you access between dungeon floors in #GoblinGirlGame
Haven't made a lot of progress on #GoblinGirlGame this last month. October has been super busy due to a glut of contract work coming in at the same time a family member was hospitalized. Just a real bad confluence of events. Hoping to have new stuff to show soon.
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Haven't made a lot of progress on #GoblinGirlGame this last month. October has been super busy due to a glut of contract work coming in at the same time a family member was hospitalized. Just a real bad confluence of events. Hoping to have new stuff to show soon.
The upside of solo/small team dev is that *theoretically* you're more agile, downside is that when life interferes all progress kinda unavoidably grinds to a halt.
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undefined oblomov@sociale.network shared this topic on
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The upside of solo/small team dev is that *theoretically* you're more agile, downside is that when life interferes all progress kinda unavoidably grinds to a halt.