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    There is an awesome new Visual Programming language project for the #GodotEngine. It's called FlowKit and it brings a GDevelop/Construct3/ClickTeam Fusion type programming option to Godot.https://gamefromscratch.com/flowkit-visual-programming-language-for-godot/#gamedev #indiedev
  • 🔥 Exciting #gamedev news!

    Uncategorized unrealengine fsr ue5 gamedev
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    🔥 Exciting #gamedev news! Our AMD FSR 4 plugin now supports #UnrealEngine 5.7.🎮 Enables easy #FSR integration and future version updates.🎮 Empowers you to build expansive, lifelike, and high-performance worlds.➡️ Upgrade your #UE5 project today: https://gpuopen.com/learn/amd-fsr4-ue5-7-update/?utm_source=mastodon&utm_medium=social&utm_campaign=fsr4
  • argh !!!!

    Uncategorized godot godothelp help helpwanted gamedev indiedev godot3d
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    argh !!!! godot !!!! why do you do this to me !!!!!here's my issue:I'm loading a level dynamically, right ? swapping out a node for a packed scene. tell me why, then, when i instantiate the scene and add it as a child does the whole thing load in but only half of it render and become interactive ?I can't see my collectibles, but i can sure collect them. I can't see signs/NPCs but I can sure read/talk to them. I can't see my patrolling enemies but I can sure get hurt by them. yet all the new level geometry and collision loaded.Why is this ?? What am I doing wrong ?? The camera render layers don't change between loads -- it's still the same camera, just following a different target once the new level loads in. What's going on !!!! aaaarrrrggghhhhh !!!!!!!#godot #godothelp #help #helpwanted #gamedev #indiedev #godot3d
  • 0 Votes
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    Another month of pixeling is behind us! ❤️https://www.patreon.com/posts/140199848Checkout the free recap post showing what all was released/changed, and what you can expect in October! 👻🎃Cheers!#pixelart #ドット絵 #gamedev #indiedev