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I need to figure out how I can set up a self-hosted system to sell my documentary The Illusionists

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    @Em0nM4stodon I don't know whether it's the best but my favorite such setup is a System76 Merkaat with Linux Mint Cinnamon:https://journal.paoloamoroso.com/system76-merkaat-with-linux-mint-first-impressionsThese days I would probably go with a Tuxedo device though.
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    A little question for Ghost users. I would love to just use the Hugo framework as my blog, but I just can't bring myself to do it. The main thing I want is the minimal themes it has. Are there any Ghost themes similar to PaperMod which I have linked below?https://adityatelange.github.io/hugo-PaperMod/#AskFedi #Ghost #Blog #BlogTheme
  • Help!

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    Help! I've talked someone into being curious about (fragment) shader-ing ala shadertoy, but I can't find a decent node-based GUI for shader editing that has decent ergonomics but is also close enough to GLSL structurally to allow shadertoy-like mathy exploration.So far everything I've seen fails in a significant way on either of these:- Blender: separate "Math" and "Vector Math" nodes. "Math" node with drop-down instead of granular primitives- Godot: "Function" node with drop-down instead of granular primitives- Unity: uh ... i just don't want to do this to them i think- cables.gl: no vector types at all??? setup a bit elaborate- https://victhorlopez.github.io/editor/ closest so far; polymorphic functions but doesn't auto-cast values; UX a bit underdone ...surely there would be a web tool for this given the popularity of SDFs etc???#askfedi #glsl #shader
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    @fyrfli I do what little gaming I do on Debian Sid and/or Testing plus proprietary NVIDIA using Steam with main storage on an NFS drive (boy has that been an adventure), lgogdownloader to archive my GOG library and install things as I want, and a heavily modified itch io downloader for my itch library. You may also want to look at some of @atomicpoet recent posts that mention his tests with a few distributions in a gaming setup.