Skip to content
0
  • Home
  • Piero Bosio
  • Blog
  • World
  • Fediverso
  • News
  • Categories
  • Old Web Site
  • Recent
  • Popular
  • Tags
  • Users
  • Home
  • Piero Bosio
  • Blog
  • World
  • Fediverso
  • News
  • Categories
  • Old Web Site
  • Recent
  • Popular
  • Tags
  • Users
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

Piero Bosio Social Web Site Personale Logo Fediverso

Social Forum federato con il resto del mondo. Non contano le istanze, contano le persone
  1. Home
  2. Categories
  3. Uncategorized
  4. refined the 3d cursor a bit.

refined the 3d cursor a bit.

Scheduled Pinned Locked Moved Uncategorized
eniblockgamegamedevindiedevprocgen
22 Posts 4 Posters 0 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Eniko Foxundefined This user is from outside of this forum
    Eniko Foxundefined This user is from outside of this forum
    Eniko Fox
    wrote on last edited by
    #1

    refined the 3d cursor a bit. pretty happy with it. the thickness will be user adjustable. it also shows through terrain, but slightly dimmer where it's obscured by the terrain

    also showing "mouse pointer mode" where you can mouse over anywhere on screen to interact with blocks, and you mouselook with the right mouse button

    thinking of keeping this as a toggleable mouse mode. thoughts?

    #EniBlockGame #GameDev #IndieDev #ProcGen

    Eniko Foxundefined 1 Reply Last reply
    1
    0
    • Eniko Foxundefined Eniko Fox

      refined the 3d cursor a bit. pretty happy with it. the thickness will be user adjustable. it also shows through terrain, but slightly dimmer where it's obscured by the terrain

      also showing "mouse pointer mode" where you can mouse over anywhere on screen to interact with blocks, and you mouselook with the right mouse button

      thinking of keeping this as a toggleable mouse mode. thoughts?

      #EniBlockGame #GameDev #IndieDev #ProcGen

      Eniko Foxundefined This user is from outside of this forum
      Eniko Foxundefined This user is from outside of this forum
      Eniko Fox
      wrote on last edited by
      #2

      fun fact: in order to draw the cursor as translucent i had to use the stencil buffer, because the boxes that make up the "lines" overlap at the corners, so without the stencil buffer it'd be more opaque at the corners

      #EniBlockGame #GameDev #IndieDev

      Eniko Foxundefined 1 Reply Last reply
      1
      0
      • Eniko Foxundefined Eniko Fox

        fun fact: in order to draw the cursor as translucent i had to use the stencil buffer, because the boxes that make up the "lines" overlap at the corners, so without the stencil buffer it'd be more opaque at the corners

        #EniBlockGame #GameDev #IndieDev

        Eniko Foxundefined This user is from outside of this forum
        Eniko Foxundefined This user is from outside of this forum
        Eniko Fox
        wrote on last edited by
        #3

        testing customizable thickness/opacity for the 3d cursor. think being able to set this to whatever you want will be nice for accessibility

        #EniBlockGame #GameDev #IndieDev

        Eniko Foxundefined 1 Reply Last reply
        1
        0
        • Eniko Foxundefined Eniko Fox

          testing customizable thickness/opacity for the 3d cursor. think being able to set this to whatever you want will be nice for accessibility

          #EniBlockGame #GameDev #IndieDev

          Eniko Foxundefined This user is from outside of this forum
          Eniko Foxundefined This user is from outside of this forum
          Eniko Fox
          wrote on last edited by
          #4

          oooohhhh what if i made it jiggly??

          #EniBlockGame #GameDev #IndieDev

          Oblomovundefined Eniko Foxundefined 2 Replies Last reply
          0
          • Eniko Foxundefined Eniko Fox

            oooohhhh what if i made it jiggly??

            #EniBlockGame #GameDev #IndieDev

            Oblomovundefined This user is from outside of this forum
            Oblomovundefined This user is from outside of this forum
            Oblomov
            wrote on last edited by
            #5

            @eniko hmmmm not convinced.

            Eniko Foxundefined 1 Reply Last reply
            0
            • Oblomovundefined Oblomov

              @eniko hmmmm not convinced.

              Eniko Foxundefined This user is from outside of this forum
              Eniko Foxundefined This user is from outside of this forum
              Eniko Fox
              wrote on last edited by
              #6

              @oblomov well *i* like it

              Oblomovundefined 1 Reply Last reply
              0
              • Eniko Foxundefined Eniko Fox

                @oblomov well *i* like it

                Oblomovundefined This user is from outside of this forum
                Oblomovundefined This user is from outside of this forum
                Oblomov
                wrote on last edited by
                #7

                @eniko hey it's YOUR game, don't let your preference be influence by my complete lack of visual sense of taste.

                Eniko Foxundefined 1 Reply Last reply
                0
                • Oblomovundefined Oblomov

                  @eniko hey it's YOUR game, don't let your preference be influence by my complete lack of visual sense of taste.

                  Eniko Foxundefined This user is from outside of this forum
                  Eniko Foxundefined This user is from outside of this forum
                  Eniko Fox
                  wrote on last edited by
                  #8

                  @oblomov i mean i made it customizable so you could set the jiggle to 0%

                  Oblomovundefined 1 Reply Last reply
                  0
                  • Eniko Foxundefined Eniko Fox

                    @oblomov i mean i made it customizable so you could set the jiggle to 0%

                    Oblomovundefined This user is from outside of this forum
                    Oblomovundefined This user is from outside of this forum
                    Oblomov
                    wrote on last edited by
                    #9

                    @eniko oh nice!

                    1 Reply Last reply
                    0
                    • Oblomovundefined Oblomov shared this topic on
                    • Eniko Foxundefined Eniko Fox

                      oooohhhh what if i made it jiggly??

                      #EniBlockGame #GameDev #IndieDev

                      Eniko Foxundefined This user is from outside of this forum
                      Eniko Foxundefined This user is from outside of this forum
                      Eniko Fox
                      wrote on last edited by
                      #10

                      added an outline to the 3d cursor so it's always visible

                      #EniBlockGame #GameDev #IndieDev

                      Eniko Foxundefined 1 Reply Last reply
                      0
                      • Eniko Foxundefined Eniko Fox

                        added an outline to the 3d cursor so it's always visible

                        #EniBlockGame #GameDev #IndieDev

                        Eniko Foxundefined This user is from outside of this forum
                        Eniko Foxundefined This user is from outside of this forum
                        Eniko Fox
                        wrote last edited by
                        #11

                        i can now overlay a block breaking decal on blocks, and it works on blocks with shell texturing and even nominally on objects like ferns and flowers

                        i draw the block's faces again using the stencil buffer, then draw the breaking decal with depth read/write off, masking using the stencil buffer

                        the way it works for ferns/flowers is i just draw all faces of the breaking pattern block, and any pixels outside the object model are masked

                        #EniBlockGame #GameDev #IndieDev #ProcGen #PixelArt

                        Christine Lemmer-Webberundefined Nikita Lisitsaundefined 2 Replies Last reply
                        0
                        • Eniko Foxundefined Eniko Fox

                          i can now overlay a block breaking decal on blocks, and it works on blocks with shell texturing and even nominally on objects like ferns and flowers

                          i draw the block's faces again using the stencil buffer, then draw the breaking decal with depth read/write off, masking using the stencil buffer

                          the way it works for ferns/flowers is i just draw all faces of the breaking pattern block, and any pixels outside the object model are masked

                          #EniBlockGame #GameDev #IndieDev #ProcGen #PixelArt

                          Christine Lemmer-Webberundefined This user is from outside of this forum
                          Christine Lemmer-Webberundefined This user is from outside of this forum
                          Christine Lemmer-Webber
                          wrote last edited by
                          #12

                          @eniko what this game really needs is awkward 2.5d, like the sonic doom mods

                          Christine Lemmer-Webberundefined 1 Reply Last reply
                          0
                          • Christine Lemmer-Webberundefined Christine Lemmer-Webber

                            @eniko what this game really needs is awkward 2.5d, like the sonic doom mods

                            Christine Lemmer-Webberundefined This user is from outside of this forum
                            Christine Lemmer-Webberundefined This user is from outside of this forum
                            Christine Lemmer-Webber
                            wrote last edited by
                            #13

                            @eniko I can only assume you're already a fan https://www.youtube.com/watch?v=kyZ2AeNeTKk

                            Christine Lemmer-Webberundefined 1 Reply Last reply
                            0
                            • Christine Lemmer-Webberundefined Christine Lemmer-Webber

                              @eniko I can only assume you're already a fan https://www.youtube.com/watch?v=kyZ2AeNeTKk

                              Christine Lemmer-Webberundefined This user is from outside of this forum
                              Christine Lemmer-Webberundefined This user is from outside of this forum
                              Christine Lemmer-Webber
                              wrote last edited by
                              #14

                              @eniko I said "awkward" but honestly Sonic Robo Blast is a better 3d sonic than most of the 3d sonics

                              Eniko Foxundefined 1 Reply Last reply
                              0
                              • Christine Lemmer-Webberundefined Christine Lemmer-Webber

                                @eniko I said "awkward" but honestly Sonic Robo Blast is a better 3d sonic than most of the 3d sonics

                                Eniko Foxundefined This user is from outside of this forum
                                Eniko Foxundefined This user is from outside of this forum
                                Eniko Fox
                                wrote last edited by
                                #15

                                @cwebber i wish i could use 2D sprites but voxel games have a lot of looking straight up or down :/

                                Christine Lemmer-Webberundefined 1 Reply Last reply
                                0
                                • Eniko Foxundefined Eniko Fox

                                  @cwebber i wish i could use 2D sprites but voxel games have a lot of looking straight up or down :/

                                  Christine Lemmer-Webberundefined This user is from outside of this forum
                                  Christine Lemmer-Webberundefined This user is from outside of this forum
                                  Christine Lemmer-Webber
                                  wrote last edited by
                                  #16

                                  @eniko Ah, so true

                                  Eniko Foxundefined 1 Reply Last reply
                                  0
                                  • Christine Lemmer-Webberundefined Christine Lemmer-Webber

                                    @eniko Ah, so true

                                    Eniko Foxundefined This user is from outside of this forum
                                    Eniko Foxundefined This user is from outside of this forum
                                    Eniko Fox
                                    wrote last edited by
                                    #17

                                    @cwebber it's fine i'll just do a nice vibey PSX low poly style for models instead

                                    Christine Lemmer-Webberundefined 2 Replies Last reply
                                    0
                                    • Eniko Foxundefined Eniko Fox

                                      @cwebber it's fine i'll just do a nice vibey PSX low poly style for models instead

                                      Christine Lemmer-Webberundefined This user is from outside of this forum
                                      Christine Lemmer-Webberundefined This user is from outside of this forum
                                      Christine Lemmer-Webber
                                      wrote last edited by
                                      #18

                                      @eniko ooh love that

                                      1 Reply Last reply
                                      0
                                      • Eniko Foxundefined Eniko Fox

                                        i can now overlay a block breaking decal on blocks, and it works on blocks with shell texturing and even nominally on objects like ferns and flowers

                                        i draw the block's faces again using the stencil buffer, then draw the breaking decal with depth read/write off, masking using the stencil buffer

                                        the way it works for ferns/flowers is i just draw all faces of the breaking pattern block, and any pixels outside the object model are masked

                                        #EniBlockGame #GameDev #IndieDev #ProcGen #PixelArt

                                        Nikita Lisitsaundefined This user is from outside of this forum
                                        Nikita Lisitsaundefined This user is from outside of this forum
                                        Nikita Lisitsa
                                        wrote last edited by
                                        #19

                                        @eniko Looks very nice! How does it look in motion?

                                        Eniko Foxundefined 1 Reply Last reply
                                        0
                                        • Nikita Lisitsaundefined Nikita Lisitsa

                                          @eniko Looks very nice! How does it look in motion?

                                          Eniko Foxundefined This user is from outside of this forum
                                          Eniko Foxundefined This user is from outside of this forum
                                          Eniko Fox
                                          wrote last edited by
                                          #20

                                          @lisyarus atm it's just drawing it wherever I'm pointing at atm since I was just figuring out how to draw the decal at all

                                          Nikita Lisitsaundefined 1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          Feed RSS
                                          refined the 3d cursor a bit.

                                          Gli ultimi otto messaggi ricevuti dalla Federazione
                                          • Evan Prodromouundefined
                                            Evan Prodromou

                                            Is there a Fediverse account for the Salon du Livre Anarchiste?

                                            read more

                                          • Evan Prodromouundefined
                                            Evan Prodromou

                                            @jomc cool!

                                            read more

                                          • Evan Prodromouundefined
                                            Evan Prodromou

                                            @xvf17 @SRDas ha! I think it's a berry seltzer or something

                                            read more

                                          • joanne mcneilundefined
                                            joanne mcneil

                                            What Comes After Social Media?

                                            I’m giving a talk at the Philosophical Research Society library in LA on what’s changed since LURKING was published. learn about the past and future of the web, and alternatives to corporate online community. Limited tickets. November 1st 5-7pm

                                            https://www.eventbrite.com/e/what-comes-after-social-media-a-talk-book-signing-with-joanne-mcneil-tickets-1661480074629

                                            read more

                                          • Fucina Fibonacciundefined
                                            Fucina Fibonacci

                                            #Luna, dall'allontanamento dalla terra ai lunamoti, dieci cose che forse non sapete | Wired Italia https://www.wired.it/gallery/luna-cose-che-forse-non-sapete-lunamoti-allontanamento-dalla-terra-impronte/

                                            @foto

                                            read more

                                          • Zen Zero ☯️ β—―undefined
                                            Zen Zero ☯️ β—―

                                            @evan @SRDas Did you put Hi-C in a wine glass?

                                            read more

                                          • Evan Prodromouundefined
                                            Evan Prodromou

                                            @Crissy come visit! We have leftovers.

                                            read more

                                          • Evan Prodromouundefined
                                            Evan Prodromou

                                            @mick we picked the reddest tree we could find! This is not a representative sample.

                                            read more
                                          @pierobosio@soc.bosio.info
                                          Running NodeBB v4.6.0 Contributors
                                          Post suggeriti
                                          • Shattered Pixelundefined

                                            Hey Dungeoneers, Shattered Pixel Dungeon has been patched to v3.2.5, with a couple more small interface improvements and a bunch of little fixes.

                                            Watching Ignoring Scheduled Pinned Locked Moved Uncategorized gamedev indiedev
                                            1
                                            0 Votes
                                            1 Posts
                                            1 Views
                                            No one has replied
                                          • Hadrosaurus Software πŸ¦•πŸŒˆπŸ’Ύundefined

                                            Most of the work on Enigma Heart for the past few weeks has been building environments and writing scripts for the end of the first act.

                                            Watching Ignoring Scheduled Pinned Locked Moved Uncategorized gamedev indiegame indiedev pixelart enigmaheart
                                            1
                                            3
                                            0 Votes
                                            1 Posts
                                            4 Views
                                            No one has replied
                                          • Mr Fundefined

                                            I don't post here very often, buut look, I added colored transparency to Bakery!#gamedev You can try it via the github version by adding "Bakery Light Filter" component to an object πŸ™‚

                                            Watching Ignoring Scheduled Pinned Locked Moved Uncategorized gamedev
                                            1
                                            0 Votes
                                            1 Posts
                                            4 Views
                                            No one has replied
                                          • Nikita Lisitsaundefined

                                            So raw 20.12 fixed-point arithmetic isn't enough for my world<->grid conversions, so I added ad-hoc manual code mixing 20.12 coords with 32.32 constants, which works perfectly

                                            Watching Ignoring Scheduled Pinned Locked Moved Uncategorized indiegames indiedev gamedev
                                            1
                                            1
                                            0 Votes
                                            1 Posts
                                            3 Views
                                            No one has replied
                                          • Login

                                          • Login or register to search.
                                          • First post
                                            Last post