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  4. refined the 3d cursor a bit.

refined the 3d cursor a bit.

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eniblockgamegamedevindiedevprocgen
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  • Eniko Foxundefined Eniko Fox

    oooohhhh what if i made it jiggly??

    #EniBlockGame #GameDev #IndieDev

    Eniko Foxundefined This user is from outside of this forum
    Eniko Foxundefined This user is from outside of this forum
    Eniko Fox
    wrote on last edited by
    #10

    added an outline to the 3d cursor so it's always visible

    #EniBlockGame #GameDev #IndieDev

    Eniko Foxundefined 1 Reply Last reply
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    • Eniko Foxundefined Eniko Fox

      added an outline to the 3d cursor so it's always visible

      #EniBlockGame #GameDev #IndieDev

      Eniko Foxundefined This user is from outside of this forum
      Eniko Foxundefined This user is from outside of this forum
      Eniko Fox
      wrote last edited by
      #11

      i can now overlay a block breaking decal on blocks, and it works on blocks with shell texturing and even nominally on objects like ferns and flowers

      i draw the block's faces again using the stencil buffer, then draw the breaking decal with depth read/write off, masking using the stencil buffer

      the way it works for ferns/flowers is i just draw all faces of the breaking pattern block, and any pixels outside the object model are masked

      #EniBlockGame #GameDev #IndieDev #ProcGen #PixelArt

      Christine Lemmer-Webberundefined Nikita Lisitsaundefined 2 Replies Last reply
      0
      • Eniko Foxundefined Eniko Fox

        i can now overlay a block breaking decal on blocks, and it works on blocks with shell texturing and even nominally on objects like ferns and flowers

        i draw the block's faces again using the stencil buffer, then draw the breaking decal with depth read/write off, masking using the stencil buffer

        the way it works for ferns/flowers is i just draw all faces of the breaking pattern block, and any pixels outside the object model are masked

        #EniBlockGame #GameDev #IndieDev #ProcGen #PixelArt

        Christine Lemmer-Webberundefined This user is from outside of this forum
        Christine Lemmer-Webberundefined This user is from outside of this forum
        Christine Lemmer-Webber
        wrote last edited by
        #12

        @eniko what this game really needs is awkward 2.5d, like the sonic doom mods

        Christine Lemmer-Webberundefined 1 Reply Last reply
        0
        • Christine Lemmer-Webberundefined Christine Lemmer-Webber

          @eniko what this game really needs is awkward 2.5d, like the sonic doom mods

          Christine Lemmer-Webberundefined This user is from outside of this forum
          Christine Lemmer-Webberundefined This user is from outside of this forum
          Christine Lemmer-Webber
          wrote last edited by
          #13

          @eniko I can only assume you're already a fan https://www.youtube.com/watch?v=kyZ2AeNeTKk

          Christine Lemmer-Webberundefined 1 Reply Last reply
          0
          • Christine Lemmer-Webberundefined Christine Lemmer-Webber

            @eniko I can only assume you're already a fan https://www.youtube.com/watch?v=kyZ2AeNeTKk

            Christine Lemmer-Webberundefined This user is from outside of this forum
            Christine Lemmer-Webberundefined This user is from outside of this forum
            Christine Lemmer-Webber
            wrote last edited by
            #14

            @eniko I said "awkward" but honestly Sonic Robo Blast is a better 3d sonic than most of the 3d sonics

            Eniko Foxundefined 1 Reply Last reply
            0
            • Christine Lemmer-Webberundefined Christine Lemmer-Webber

              @eniko I said "awkward" but honestly Sonic Robo Blast is a better 3d sonic than most of the 3d sonics

              Eniko Foxundefined This user is from outside of this forum
              Eniko Foxundefined This user is from outside of this forum
              Eniko Fox
              wrote last edited by
              #15

              @cwebber i wish i could use 2D sprites but voxel games have a lot of looking straight up or down :/

              Christine Lemmer-Webberundefined 1 Reply Last reply
              0
              • Eniko Foxundefined Eniko Fox

                @cwebber i wish i could use 2D sprites but voxel games have a lot of looking straight up or down :/

                Christine Lemmer-Webberundefined This user is from outside of this forum
                Christine Lemmer-Webberundefined This user is from outside of this forum
                Christine Lemmer-Webber
                wrote last edited by
                #16

                @eniko Ah, so true

                Eniko Foxundefined 1 Reply Last reply
                0
                • Christine Lemmer-Webberundefined Christine Lemmer-Webber

                  @eniko Ah, so true

                  Eniko Foxundefined This user is from outside of this forum
                  Eniko Foxundefined This user is from outside of this forum
                  Eniko Fox
                  wrote last edited by
                  #17

                  @cwebber it's fine i'll just do a nice vibey PSX low poly style for models instead

                  Christine Lemmer-Webberundefined 2 Replies Last reply
                  0
                  • Eniko Foxundefined Eniko Fox

                    @cwebber it's fine i'll just do a nice vibey PSX low poly style for models instead

                    Christine Lemmer-Webberundefined This user is from outside of this forum
                    Christine Lemmer-Webberundefined This user is from outside of this forum
                    Christine Lemmer-Webber
                    wrote last edited by
                    #18

                    @eniko ooh love that

                    1 Reply Last reply
                    0
                    • Eniko Foxundefined Eniko Fox

                      i can now overlay a block breaking decal on blocks, and it works on blocks with shell texturing and even nominally on objects like ferns and flowers

                      i draw the block's faces again using the stencil buffer, then draw the breaking decal with depth read/write off, masking using the stencil buffer

                      the way it works for ferns/flowers is i just draw all faces of the breaking pattern block, and any pixels outside the object model are masked

                      #EniBlockGame #GameDev #IndieDev #ProcGen #PixelArt

                      Nikita Lisitsaundefined This user is from outside of this forum
                      Nikita Lisitsaundefined This user is from outside of this forum
                      Nikita Lisitsa
                      wrote last edited by
                      #19

                      @eniko Looks very nice! How does it look in motion?

                      Eniko Foxundefined 1 Reply Last reply
                      0
                      • Nikita Lisitsaundefined Nikita Lisitsa

                        @eniko Looks very nice! How does it look in motion?

                        Eniko Foxundefined This user is from outside of this forum
                        Eniko Foxundefined This user is from outside of this forum
                        Eniko Fox
                        wrote last edited by
                        #20

                        @lisyarus atm it's just drawing it wherever I'm pointing at atm since I was just figuring out how to draw the decal at all

                        Nikita Lisitsaundefined 1 Reply Last reply
                        0
                        • Eniko Foxundefined Eniko Fox

                          @cwebber it's fine i'll just do a nice vibey PSX low poly style for models instead

                          Christine Lemmer-Webberundefined This user is from outside of this forum
                          Christine Lemmer-Webberundefined This user is from outside of this forum
                          Christine Lemmer-Webber
                          wrote last edited by
                          #21

                          @eniko I think even Star Fox 1 style SuperFX graphics would work really well

                          Have you seen https://www.youtube.com/watch?v=RNa39u4fV1w ? I really like that style resurrection

                          1 Reply Last reply
                          0
                          • Eniko Foxundefined Eniko Fox

                            @lisyarus atm it's just drawing it wherever I'm pointing at atm since I was just figuring out how to draw the decal at all

                            Nikita Lisitsaundefined This user is from outside of this forum
                            Nikita Lisitsaundefined This user is from outside of this forum
                            Nikita Lisitsa
                            wrote last edited by
                            #22

                            @eniko Ahhh, I see!

                            In one old voxel project I just showed a tiny UI progress bar above the crosshair, that's it. It fit the sci-fi theme nicely, though!

                            1 Reply Last reply
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                            refined the 3d cursor a bit.

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