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  4. refined the 3d cursor a bit.

refined the 3d cursor a bit.

Scheduled Pinned Locked Moved Uncategorized
eniblockgamegamedevindiedevprocgen
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  • Eniko Foxundefined Eniko Fox

    added an outline to the 3d cursor so it's always visible

    #EniBlockGame #GameDev #IndieDev

    Eniko Foxundefined This user is from outside of this forum
    Eniko Foxundefined This user is from outside of this forum
    Eniko Fox
    wrote last edited by
    #11

    i can now overlay a block breaking decal on blocks, and it works on blocks with shell texturing and even nominally on objects like ferns and flowers

    i draw the block's faces again using the stencil buffer, then draw the breaking decal with depth read/write off, masking using the stencil buffer

    the way it works for ferns/flowers is i just draw all faces of the breaking pattern block, and any pixels outside the object model are masked

    #EniBlockGame #GameDev #IndieDev #ProcGen #PixelArt

    Christine Lemmer-Webberundefined Nikita Lisitsaundefined 2 Replies Last reply
    0
    • Eniko Foxundefined Eniko Fox

      i can now overlay a block breaking decal on blocks, and it works on blocks with shell texturing and even nominally on objects like ferns and flowers

      i draw the block's faces again using the stencil buffer, then draw the breaking decal with depth read/write off, masking using the stencil buffer

      the way it works for ferns/flowers is i just draw all faces of the breaking pattern block, and any pixels outside the object model are masked

      #EniBlockGame #GameDev #IndieDev #ProcGen #PixelArt

      Christine Lemmer-Webberundefined This user is from outside of this forum
      Christine Lemmer-Webberundefined This user is from outside of this forum
      Christine Lemmer-Webber
      wrote last edited by
      #12

      @eniko what this game really needs is awkward 2.5d, like the sonic doom mods

      Christine Lemmer-Webberundefined 1 Reply Last reply
      0
      • Christine Lemmer-Webberundefined Christine Lemmer-Webber

        @eniko what this game really needs is awkward 2.5d, like the sonic doom mods

        Christine Lemmer-Webberundefined This user is from outside of this forum
        Christine Lemmer-Webberundefined This user is from outside of this forum
        Christine Lemmer-Webber
        wrote last edited by
        #13

        @eniko I can only assume you're already a fan https://www.youtube.com/watch?v=kyZ2AeNeTKk

        Christine Lemmer-Webberundefined 1 Reply Last reply
        0
        • Christine Lemmer-Webberundefined Christine Lemmer-Webber

          @eniko I can only assume you're already a fan https://www.youtube.com/watch?v=kyZ2AeNeTKk

          Christine Lemmer-Webberundefined This user is from outside of this forum
          Christine Lemmer-Webberundefined This user is from outside of this forum
          Christine Lemmer-Webber
          wrote last edited by
          #14

          @eniko I said "awkward" but honestly Sonic Robo Blast is a better 3d sonic than most of the 3d sonics

          Eniko Foxundefined 1 Reply Last reply
          0
          • Christine Lemmer-Webberundefined Christine Lemmer-Webber

            @eniko I said "awkward" but honestly Sonic Robo Blast is a better 3d sonic than most of the 3d sonics

            Eniko Foxundefined This user is from outside of this forum
            Eniko Foxundefined This user is from outside of this forum
            Eniko Fox
            wrote last edited by
            #15

            @cwebber i wish i could use 2D sprites but voxel games have a lot of looking straight up or down :/

            Christine Lemmer-Webberundefined 1 Reply Last reply
            0
            • Eniko Foxundefined Eniko Fox

              @cwebber i wish i could use 2D sprites but voxel games have a lot of looking straight up or down :/

              Christine Lemmer-Webberundefined This user is from outside of this forum
              Christine Lemmer-Webberundefined This user is from outside of this forum
              Christine Lemmer-Webber
              wrote last edited by
              #16

              @eniko Ah, so true

              Eniko Foxundefined 1 Reply Last reply
              0
              • Christine Lemmer-Webberundefined Christine Lemmer-Webber

                @eniko Ah, so true

                Eniko Foxundefined This user is from outside of this forum
                Eniko Foxundefined This user is from outside of this forum
                Eniko Fox
                wrote last edited by
                #17

                @cwebber it's fine i'll just do a nice vibey PSX low poly style for models instead

                Christine Lemmer-Webberundefined 2 Replies Last reply
                0
                • Eniko Foxundefined Eniko Fox

                  @cwebber it's fine i'll just do a nice vibey PSX low poly style for models instead

                  Christine Lemmer-Webberundefined This user is from outside of this forum
                  Christine Lemmer-Webberundefined This user is from outside of this forum
                  Christine Lemmer-Webber
                  wrote last edited by
                  #18

                  @eniko ooh love that

                  1 Reply Last reply
                  0
                  • Eniko Foxundefined Eniko Fox

                    i can now overlay a block breaking decal on blocks, and it works on blocks with shell texturing and even nominally on objects like ferns and flowers

                    i draw the block's faces again using the stencil buffer, then draw the breaking decal with depth read/write off, masking using the stencil buffer

                    the way it works for ferns/flowers is i just draw all faces of the breaking pattern block, and any pixels outside the object model are masked

                    #EniBlockGame #GameDev #IndieDev #ProcGen #PixelArt

                    Nikita Lisitsaundefined This user is from outside of this forum
                    Nikita Lisitsaundefined This user is from outside of this forum
                    Nikita Lisitsa
                    wrote last edited by
                    #19

                    @eniko Looks very nice! How does it look in motion?

                    Eniko Foxundefined 1 Reply Last reply
                    0
                    • Nikita Lisitsaundefined Nikita Lisitsa

                      @eniko Looks very nice! How does it look in motion?

                      Eniko Foxundefined This user is from outside of this forum
                      Eniko Foxundefined This user is from outside of this forum
                      Eniko Fox
                      wrote last edited by
                      #20

                      @lisyarus atm it's just drawing it wherever I'm pointing at atm since I was just figuring out how to draw the decal at all

                      Nikita Lisitsaundefined 1 Reply Last reply
                      0
                      • Eniko Foxundefined Eniko Fox

                        @cwebber it's fine i'll just do a nice vibey PSX low poly style for models instead

                        Christine Lemmer-Webberundefined This user is from outside of this forum
                        Christine Lemmer-Webberundefined This user is from outside of this forum
                        Christine Lemmer-Webber
                        wrote last edited by
                        #21

                        @eniko I think even Star Fox 1 style SuperFX graphics would work really well

                        Have you seen https://www.youtube.com/watch?v=RNa39u4fV1w ? I really like that style resurrection

                        1 Reply Last reply
                        0
                        • Eniko Foxundefined Eniko Fox

                          @lisyarus atm it's just drawing it wherever I'm pointing at atm since I was just figuring out how to draw the decal at all

                          Nikita Lisitsaundefined This user is from outside of this forum
                          Nikita Lisitsaundefined This user is from outside of this forum
                          Nikita Lisitsa
                          wrote last edited by
                          #22

                          @eniko Ahhh, I see!

                          In one old voxel project I just showed a tiny UI progress bar above the crosshair, that's it. It fit the sci-fi theme nicely, though!

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