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refined the 3d cursor a bit.

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  • argh !!!!

    Uncategorized godot godothelp help helpwanted gamedev indiedev godot3d
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    argh !!!! godot !!!! why do you do this to me !!!!!here's my issue:I'm loading a level dynamically, right ? swapping out a node for a packed scene. tell me why, then, when i instantiate the scene and add it as a child does the whole thing load in but only half of it render and become interactive ?I can't see my collectibles, but i can sure collect them. I can't see signs/NPCs but I can sure read/talk to them. I can't see my patrolling enemies but I can sure get hurt by them. yet all the new level geometry and collision loaded.Why is this ?? What am I doing wrong ?? The camera render layers don't change between loads -- it's still the same camera, just following a different target once the new level loads in. What's going on !!!! aaaarrrrggghhhhh !!!!!!!#godot #godothelp #help #helpwanted #gamedev #indiedev #godot3d
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    When playing #TrailsInTheSky remake I realized I wanted area names. It's just a little touch that adds a lot of worldbuilding. Was a pain to get working, but what's done is done! #gamedev #indiegame #solodev #mazestalker
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    ๐Ÿš€ Learn 6502 v0.4.0 is here! ๐ŸŽฎ๐Ÿ’œThe virtual game-console playground for learning classic 6502 assembly just got a colourful upgrade:* New theme system with vibrant handheld-inspired palettes* Adaptive layouts that look great on desktops, laptops, and tabletsGrab the fresh build on Flathub ๐Ÿ‘‰ https://flathub.org/apps/eu.jumplink.Learn6502#GNOME #Flathub #Learn6502 #RetroComputing #FOSS #GameDev #Assembler #6502
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    I've been working on Din's Champion screenshots today. Here's one of my houses that shows more of the recent graphic changes, but also shows some of the UI changes coming in the next patch. #screenshot #indiegame #indiedev