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Social Forum federato con il resto del mondo. Non contano le istanze, contano le persone

๐Ÿ›๐Ÿ—ก๏ธโ˜ ๏ธ#screenshotsaturday #GoblinGirlGame#indiedev #gamemaker #pixelart #ใƒ‰ใƒƒใƒˆ็ตต


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    @oblomov Thank you so much! I hope it is still feels easily readable (I am not a native speaker and sometimes I get lost in my own words, too) and it offers some "narrative" guide for the piece! I think a lot about the overall mood and I usually take lots of notes so I also quite enjoy writing down descriptive alt text - not to mention the most important fact: alt texts are VITAL. I got to understand them a few years ago thanks to the request of some followers and never stopped writing since!
  • honk mimimi #pixelart

    Uncategorized pixelart
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    honk mimimi #pixelart
  • argh !!!!

    Uncategorized godot godothelp help helpwanted gamedev indiedev godot3d
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    argh !!!! godot !!!! why do you do this to me !!!!!here's my issue:I'm loading a level dynamically, right ? swapping out a node for a packed scene. tell me why, then, when i instantiate the scene and add it as a child does the whole thing load in but only half of it render and become interactive ?I can't see my collectibles, but i can sure collect them. I can't see signs/NPCs but I can sure read/talk to them. I can't see my patrolling enemies but I can sure get hurt by them. yet all the new level geometry and collision loaded.Why is this ?? What am I doing wrong ?? The camera render layers don't change between loads -- it's still the same camera, just following a different target once the new level loads in. What's going on !!!! aaaarrrrggghhhhh !!!!!!!#godot #godothelp #help #helpwanted #gamedev #indiedev #godot3d
  • Above the Storm Belt'n#pixelart

    Uncategorized pixelart
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    Above the Storm Belt#pixelart