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Interesting article on Mozilla's AI investment.

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  • @halcy (personally I think Project Gold looks fantastic)

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  • @halcy and this flattening isn't necessarily a bad thing. I picked up the term "art directable" from one of the Blender Project Gold videos talking about their amazing digital painting tool. The foundational tech you use or allow in a production has an expressive range where it works best, so, if your expressive range is a procgen digital painting tool like the one Project Gold used, then you can makes something that looks like Project Gold more easily than if you did not have that tool.

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  • @halcy that is roughly the idea (really it's a hierarchy of people working together, like any other kind of big team). that is possible at this scale because the tech flattens everything out to make it more "art directable" (to borrow a euphemism from the Blender folks), and that means there's less internal training that has to be done to get everyone approximately on the same page, among other production benefits.

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  • @justine eheh enjoy! I'm sure you'll have a lot of fun with it.

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  • @wolf480pl yes. But with additional benefits such as working channel binding.

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  • @aeva I mean, I Guess, and I know very little about how games are made at scale, but I'd have guessed that there would be someone, or a small amount of people, who are responsible for the vision / vibe / Art Direction, for everyone else to work within, and that that's not a full circle overlap with whoever delivered the engine

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  • @daniel do I understand correctly that WebTransport is a next iteration of WebSocket, this time over QUIC?

    So this would be the third way to use XMPP in websites, after XMPP over BOSH and XMPP over WebSocket?

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  • @aeva @halcy that's one way to see it, but this sounds like an invitation to be different just out of spite, and that's not motivation enough.

    what i prefer to think about are principles and deconstruction: why do we render it the way we do? the first thing that always matters to me is readability: does the player get a good sense of the 3d world they are in?

    unable to do much more but scale what it has got, AAA even often violates that, to the detriment of fun.

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