Skip to content

Piero Bosio Social Web Site Personale Logo Fediverso

Social Forum federato con il resto del mondo. Non contano le istanze, contano le persone

How do I deactivate the new theme on #Godot 4.6?

Uncategorized
24 5 0

Gli ultimi otto messaggi ricevuti dalla Federazione
Post suggeriti
  • 0 Votes
    1 Posts
    8 Views
    I have a unit test for my C# Godot game. The test attempts to test the handling of a particular signal. But when I run the test from VS Code, the test code attempts to cause the signal to be emitted, the debug session ends, and the Godot process is orphaned.Running the tests from the the terminal I was able to get output implicating a line in the signal handler. So apparently Godot in debug mode *really* does not like an Exception to be thrown from a signal handler.#godot #gamedev #indiedev
  • 0 Votes
    1 Posts
    7 Views
    Some screenshots of my game for no particular reason#godot #gamedev
  • argh !!!!

    Uncategorized godot godothelp help helpwanted gamedev indiedev godot3d
    1
    0 Votes
    1 Posts
    11 Views
    argh !!!! godot !!!! why do you do this to me !!!!!here's my issue:I'm loading a level dynamically, right ? swapping out a node for a packed scene. tell me why, then, when i instantiate the scene and add it as a child does the whole thing load in but only half of it render and become interactive ?I can't see my collectibles, but i can sure collect them. I can't see signs/NPCs but I can sure read/talk to them. I can't see my patrolling enemies but I can sure get hurt by them. yet all the new level geometry and collision loaded.Why is this ?? What am I doing wrong ?? The camera render layers don't change between loads -- it's still the same camera, just following a different target once the new level loads in. What's going on !!!! aaaarrrrggghhhhh !!!!!!!#godot #godothelp #help #helpwanted #gamedev #indiedev #godot3d
  • 0 Votes
    1 Posts
    14 Views
    I finally have the game to a state where I can grind, but I found a really strange bug. I wish #Godot had better realtime debug utilities, why can't I see the resource being referred to in the inspector?!